//! Skills 服务层 //! //! v3.10.0+ 统一管理架构: //! - SSOT(单一事实源):`~/.cc-switch/skills/` //! - 安装时下载到 SSOT,按需同步到各应用目录 //! - 数据库存储安装记录和启用状态 use anyhow::{anyhow, Context, Result}; use chrono::{DateTime, Utc}; use serde::{Deserialize, Serialize}; use std::collections::{HashMap, HashSet}; use std::fs; use std::path::{Component, Path, PathBuf}; use std::sync::Arc; use tokio::time::timeout; use crate::app_config::{AppType, InstalledSkill, SkillApps, UnmanagedSkill}; use crate::config::get_app_config_dir; use crate::database::Database; use crate::error::format_skill_error; // ========== 数据结构 ========== /// Skill 同步方式 #[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)] #[serde(rename_all = "lowercase")] pub enum SyncMethod { /// 自动选择:优先 symlink,失败时回退到 copy #[default] Auto, /// 符号链接(推荐,节省磁盘空间) Symlink, /// 文件复制(兼容模式) Copy, } /// 可发现的技能(来自仓库) #[derive(Debug, Clone, Serialize, Deserialize)] pub struct DiscoverableSkill { /// 唯一标识: "owner/name:directory" pub key: String, /// 显示名称 (从 SKILL.md 解析) pub name: String, /// 技能描述 pub description: String, /// 目录名称 (安装路径的最后一段) pub directory: String, /// GitHub README URL #[serde(rename = "readmeUrl")] pub readme_url: Option, /// 仓库所有者 #[serde(rename = "repoOwner")] pub repo_owner: String, /// 仓库名称 #[serde(rename = "repoName")] pub repo_name: String, /// 分支名称 #[serde(rename = "repoBranch")] pub repo_branch: String, } /// 技能对象(兼容旧 API,内部使用 DiscoverableSkill) #[derive(Debug, Clone, Serialize, Deserialize)] pub struct Skill { /// 唯一标识: "owner/name:directory" 或 "local:directory" pub key: String, /// 显示名称 (从 SKILL.md 解析) pub name: String, /// 技能描述 pub description: String, /// 目录名称 (安装路径的最后一段) pub directory: String, /// GitHub README URL #[serde(rename = "readmeUrl")] pub readme_url: Option, /// 是否已安装 pub installed: bool, /// 仓库所有者 #[serde(rename = "repoOwner")] pub repo_owner: Option, /// 仓库名称 #[serde(rename = "repoName")] pub repo_name: Option, /// 分支名称 #[serde(rename = "repoBranch")] pub repo_branch: Option, } /// 仓库配置 #[derive(Debug, Clone, Serialize, Deserialize)] pub struct SkillRepo { /// GitHub 用户/组织名 pub owner: String, /// 仓库名称 pub name: String, /// 分支 (默认 "main") pub branch: String, /// 是否启用 pub enabled: bool, } /// 技能安装状态(旧版兼容) #[derive(Debug, Clone, Serialize, Deserialize)] pub struct SkillState { /// 是否已安装 pub installed: bool, /// 安装时间 #[serde(rename = "installedAt")] pub installed_at: DateTime, } /// 持久化存储结构(仓库配置) #[derive(Debug, Clone, Serialize, Deserialize)] pub struct SkillStore { /// directory -> 安装状态(旧版兼容,新版不使用) pub skills: HashMap, /// 仓库列表 pub repos: Vec, } impl Default for SkillStore { fn default() -> Self { SkillStore { skills: HashMap::new(), repos: vec![ SkillRepo { owner: "anthropics".to_string(), name: "skills".to_string(), branch: "main".to_string(), enabled: true, }, SkillRepo { owner: "ComposioHQ".to_string(), name: "awesome-claude-skills".to_string(), branch: "master".to_string(), enabled: true, }, SkillRepo { owner: "cexll".to_string(), name: "myclaude".to_string(), branch: "master".to_string(), enabled: true, }, SkillRepo { owner: "JimLiu".to_string(), name: "baoyu-skills".to_string(), branch: "main".to_string(), enabled: true, }, ], } } } /// 技能元数据 (从 SKILL.md 解析) #[derive(Debug, Clone, Deserialize)] pub struct SkillMetadata { pub name: Option, pub description: Option, } // ========== ~/.agents/ lock 文件解析 ========== /// `~/.agents/.skill-lock.json` 文件结构 #[derive(Deserialize)] struct AgentsLockFile { skills: HashMap, } /// lock 文件中单个 skill 的信息 #[derive(Deserialize)] #[serde(rename_all = "camelCase")] struct AgentsLockSkill { source: Option, source_type: Option, source_url: Option, skill_path: Option, branch: Option, source_branch: Option, } #[derive(Debug, Clone)] struct LockRepoInfo { owner: String, repo: String, skill_path: Option, branch: Option, } fn normalize_optional_branch(branch: Option) -> Option { branch.and_then(|b| { let trimmed = b.trim(); if trimmed.is_empty() { None } else { Some(trimmed.to_string()) } }) } fn parse_branch_from_source_url(source_url: Option<&str>) -> Option { let source_url = source_url?; let source_url = source_url.trim(); if source_url.is_empty() { return None; } // 支持 https://github.com/owner/repo/tree//... if let Some((_, after_tree)) = source_url.split_once("/tree/") { let branch = after_tree .split('/') .next() .map(str::trim) .filter(|s| !s.is_empty())?; return Some(branch.to_string()); } // 支持 URL fragment: ...git#branch if let Some((_, fragment)) = source_url.split_once('#') { let branch = fragment .split('&') .next() .map(str::trim) .filter(|s| !s.is_empty())?; return Some(branch.to_string()); } // 支持 query: ...?branch=xxx / ?ref=xxx if let Some((_, query)) = source_url.split_once('?') { for pair in query.split('&') { let Some((key, value)) = pair.split_once('=') else { continue; }; if matches!(key, "branch" | "ref") { let branch = value.trim(); if !branch.is_empty() { return Some(branch.to_string()); } } } } None } /// 获取 `~/.agents/skills/` 目录(存在时返回) fn get_agents_skills_dir() -> Option { dirs::home_dir() .map(|h| h.join(".agents").join("skills")) .filter(|p| p.exists()) } /// 解析 `~/.agents/.skill-lock.json`,返回 skill_name -> 仓库信息 fn parse_agents_lock() -> HashMap { let path = match dirs::home_dir() { Some(h) => h.join(".agents").join(".skill-lock.json"), None => { log::warn!("无法获取 HOME 目录,跳过解析 agents lock 文件"); return HashMap::new(); } }; let content = match fs::read_to_string(&path) { Ok(c) => c, Err(e) => { if e.kind() == std::io::ErrorKind::NotFound { log::debug!("未找到 agents lock 文件: {}", path.display()); } else { log::warn!("读取 agents lock 文件失败 ({}): {}", path.display(), e); } return HashMap::new(); } }; let lock: AgentsLockFile = match serde_json::from_str(&content) { Ok(l) => l, Err(e) => { log::warn!("解析 agents lock 文件失败 ({}): {}", path.display(), e); return HashMap::new(); } }; let parsed: HashMap = lock .skills .into_iter() .filter_map(|(name, skill)| { let source = skill.source?; if skill.source_type.as_deref() != Some("github") { return None; } let (owner, repo) = source.split_once('/')?; let branch = normalize_optional_branch(skill.branch) .or_else(|| normalize_optional_branch(skill.source_branch)) .or_else(|| parse_branch_from_source_url(skill.source_url.as_deref())); Some(( name, LockRepoInfo { owner: owner.to_string(), repo: repo.to_string(), skill_path: skill.skill_path, branch, }, )) }) .collect(); log::info!( "agents lock 文件解析完成,共识别 {} 个 github skill", parsed.len() ); parsed } // ========== SkillService ========== pub struct SkillService; impl Default for SkillService { fn default() -> Self { Self::new() } } impl SkillService { pub fn new() -> Self { Self } /// 构建 Skill 文档 URL(指向仓库中的 SKILL.md 文件) fn build_skill_doc_url(owner: &str, repo: &str, branch: &str, doc_path: &str) -> String { format!("https://github.com/{owner}/{repo}/blob/{branch}/{doc_path}") } /// 从旧 readme_url 中提取仓库内文档路径,兼容 `blob`/`tree` 两种格式 fn extract_doc_path_from_url(url: &str) -> Option { let marker = if url.contains("/blob/") { "/blob/" } else if url.contains("/tree/") { "/tree/" } else { return None; }; let (_, tail) = url.split_once(marker)?; let (_, path) = tail.split_once('/')?; if path.is_empty() { return None; } Some(path.to_string()) } // ========== 路径管理 ========== /// 获取 SSOT 目录(~/.cc-switch/skills/) pub fn get_ssot_dir() -> Result { let dir = get_app_config_dir().join("skills"); fs::create_dir_all(&dir)?; Ok(dir) } /// 获取应用的 skills 目录 pub fn get_app_skills_dir(app: &AppType) -> Result { // 目录覆盖:优先使用用户在 settings.json 中配置的 override 目录 match app { AppType::Claude => { if let Some(custom) = crate::settings::get_claude_override_dir() { return Ok(custom.join("skills")); } } AppType::Codex => { if let Some(custom) = crate::settings::get_codex_override_dir() { return Ok(custom.join("skills")); } } AppType::Gemini => { if let Some(custom) = crate::settings::get_gemini_override_dir() { return Ok(custom.join("skills")); } } AppType::OpenCode => { if let Some(custom) = crate::settings::get_opencode_override_dir() { return Ok(custom.join("skills")); } } AppType::OpenClaw => { if let Some(custom) = crate::settings::get_openclaw_override_dir() { return Ok(custom.join("skills")); } } } // 默认路径:回退到用户主目录下的标准位置 let home = dirs::home_dir().context(format_skill_error( "GET_HOME_DIR_FAILED", &[], Some("checkPermission"), ))?; Ok(match app { AppType::Claude => home.join(".claude").join("skills"), AppType::Codex => home.join(".codex").join("skills"), AppType::Gemini => home.join(".gemini").join("skills"), AppType::OpenCode => home.join(".config").join("opencode").join("skills"), AppType::OpenClaw => home.join(".openclaw").join("skills"), }) } // ========== 统一管理方法 ========== /// 获取所有已安装的 Skills pub fn get_all_installed(db: &Arc) -> Result> { let skills = db.get_all_installed_skills()?; Ok(skills.into_values().collect()) } /// 安装 Skill /// /// 流程: /// 1. 下载到 SSOT 目录 /// 2. 保存到数据库 /// 3. 同步到启用的应用目录 pub async fn install( &self, db: &Arc, skill: &DiscoverableSkill, current_app: &AppType, ) -> Result { let ssot_dir = Self::get_ssot_dir()?; // 允许多级目录(如 a/b/c),但必须是安全的相对路径。 let source_rel = Self::sanitize_skill_source_path(&skill.directory).ok_or_else(|| { anyhow!(format_skill_error( "INVALID_SKILL_DIRECTORY", &[("directory", &skill.directory)], Some("checkZipContent"), )) })?; // 安装目录名始终使用最后一段,避免在 SSOT 中创建多级目录。 let install_name = source_rel .file_name() .and_then(|name| Self::sanitize_install_name(&name.to_string_lossy())) .ok_or_else(|| { anyhow!(format_skill_error( "INVALID_SKILL_DIRECTORY", &[("directory", &skill.directory)], Some("checkZipContent"), )) })?; // 检查数据库中是否已有同名 directory 的 skill(来自其他仓库) let existing_skills = db.get_all_installed_skills()?; for existing in existing_skills.values() { if existing.directory.eq_ignore_ascii_case(&install_name) { // 检查是否来自同一仓库 let same_repo = existing.repo_owner.as_deref() == Some(&skill.repo_owner) && existing.repo_name.as_deref() == Some(&skill.repo_name); if same_repo { // 同一仓库的同名 skill,返回现有记录(可能需要更新启用状态) let mut updated = existing.clone(); updated.apps.set_enabled_for(current_app, true); db.save_skill(&updated)?; Self::sync_to_app_dir(&updated.directory, current_app)?; log::info!( "Skill {} 已存在,更新 {:?} 启用状态", updated.name, current_app ); return Ok(updated); } else { // 不同仓库的同名 skill,报错 return Err(anyhow!(format_skill_error( "SKILL_DIRECTORY_CONFLICT", &[ ("directory", &install_name), ( "existing_repo", &format!( "{}/{}", existing.repo_owner.as_deref().unwrap_or("unknown"), existing.repo_name.as_deref().unwrap_or("unknown") ) ), ( "new_repo", &format!("{}/{}", skill.repo_owner, skill.repo_name) ), ], Some("uninstallFirst"), ))); } } } let dest = ssot_dir.join(&install_name); let mut repo_branch = skill.repo_branch.clone(); // 如果已存在则跳过下载 if !dest.exists() { let repo = SkillRepo { owner: skill.repo_owner.clone(), name: skill.repo_name.clone(), branch: skill.repo_branch.clone(), enabled: true, }; // 下载仓库 let (temp_dir, used_branch) = timeout( std::time::Duration::from_secs(60), self.download_repo(&repo), ) .await .map_err(|_| { anyhow!(format_skill_error( "DOWNLOAD_TIMEOUT", &[ ("owner", &repo.owner), ("name", &repo.name), ("timeout", "60") ], Some("checkNetwork"), )) })??; repo_branch = used_branch; // 复制到 SSOT let source = temp_dir.join(&source_rel); if !source.exists() { let _ = fs::remove_dir_all(&temp_dir); return Err(anyhow!(format_skill_error( "SKILL_DIR_NOT_FOUND", &[("path", &source.display().to_string())], Some("checkRepoUrl"), ))); } let canonical_temp = temp_dir.canonicalize().unwrap_or_else(|_| temp_dir.clone()); let canonical_source = source.canonicalize().map_err(|_| { anyhow!(format_skill_error( "SKILL_DIR_NOT_FOUND", &[("path", &source.display().to_string())], Some("checkRepoUrl"), )) })?; if !canonical_source.starts_with(&canonical_temp) || !canonical_source.is_dir() { let _ = fs::remove_dir_all(&temp_dir); return Err(anyhow!(format_skill_error( "INVALID_SKILL_DIRECTORY", &[("directory", &skill.directory)], Some("checkZipContent"), ))); } Self::copy_dir_recursive(&canonical_source, &dest)?; let _ = fs::remove_dir_all(&temp_dir); // 使用实际下载成功的分支,避免 readme_url / repo_branch 与真实分支不一致。 if repo_branch != skill.repo_branch { log::info!( "Skill {}/{} 分支自动回退: {} -> {}", skill.repo_owner, skill.repo_name, skill.repo_branch, repo_branch ); } } let doc_path = skill .readme_url .as_deref() .and_then(Self::extract_doc_path_from_url) .map(|path| { if path.ends_with("/SKILL.md") || path == "SKILL.md" { path } else { format!("{}/SKILL.md", path.trim_end_matches('/')) } }) .unwrap_or_else(|| format!("{}/SKILL.md", skill.directory.trim_end_matches('/'))); let readme_url = Some(Self::build_skill_doc_url( &skill.repo_owner, &skill.repo_name, &repo_branch, &doc_path, )); // 创建 InstalledSkill 记录 let installed_skill = InstalledSkill { id: skill.key.clone(), name: skill.name.clone(), description: if skill.description.is_empty() { None } else { Some(skill.description.clone()) }, directory: install_name.clone(), repo_owner: Some(skill.repo_owner.clone()), repo_name: Some(skill.repo_name.clone()), repo_branch: Some(repo_branch), readme_url, apps: SkillApps::only(current_app), installed_at: chrono::Utc::now().timestamp(), }; // 保存到数据库 db.save_skill(&installed_skill)?; // 同步到当前应用目录 Self::sync_to_app_dir(&install_name, current_app)?; log::info!( "Skill {} 安装成功,已启用 {:?}", installed_skill.name, current_app ); Ok(installed_skill) } /// 卸载 Skill /// /// 流程: /// 1. 从所有应用目录删除 /// 2. 从 SSOT 删除 /// 3. 从数据库删除 pub fn uninstall(db: &Arc, id: &str) -> Result<()> { // 获取 skill 信息 let skill = db .get_installed_skill(id)? .ok_or_else(|| anyhow!("Skill not found: {id}"))?; // 从所有应用目录删除 for app in AppType::all() { let _ = Self::remove_from_app(&skill.directory, &app); } // 从 SSOT 删除 let ssot_dir = Self::get_ssot_dir()?; let skill_path = ssot_dir.join(&skill.directory); if skill_path.exists() { fs::remove_dir_all(&skill_path)?; } // 从数据库删除 db.delete_skill(id)?; log::info!("Skill {} 卸载成功", skill.name); Ok(()) } /// 切换应用启用状态 /// /// 启用:复制到应用目录 /// 禁用:从应用目录删除 pub fn toggle_app(db: &Arc, id: &str, app: &AppType, enabled: bool) -> Result<()> { // 获取当前 skill let mut skill = db .get_installed_skill(id)? .ok_or_else(|| anyhow!("Skill not found: {id}"))?; // 更新状态 skill.apps.set_enabled_for(app, enabled); // 同步文件 if enabled { Self::sync_to_app_dir(&skill.directory, app)?; } else { Self::remove_from_app(&skill.directory, app)?; } // 更新数据库 db.update_skill_apps(id, &skill.apps)?; log::info!("Skill {} 的 {:?} 状态已更新为 {}", skill.name, app, enabled); Ok(()) } /// 扫描未管理的 Skills /// /// 扫描各应用目录,找出未被 CC Switch 管理的 Skills pub fn scan_unmanaged(db: &Arc) -> Result> { let managed_skills = db.get_all_installed_skills()?; let managed_dirs: HashSet = managed_skills .values() .map(|s| s.directory.clone()) .collect(); // 收集所有待扫描的目录及其来源标签 let mut scan_sources: Vec<(PathBuf, String)> = Vec::new(); for app in AppType::all() { if let Ok(d) = Self::get_app_skills_dir(&app) { scan_sources.push((d, app.as_str().to_string())); } } if let Some(agents_dir) = get_agents_skills_dir() { scan_sources.push((agents_dir, "agents".to_string())); } if let Ok(ssot_dir) = Self::get_ssot_dir() { scan_sources.push((ssot_dir, "cc-switch".to_string())); } let mut unmanaged: HashMap = HashMap::new(); for (scan_dir, label) in &scan_sources { let entries = match fs::read_dir(scan_dir) { Ok(e) => e, Err(_) => continue, }; for entry in entries.flatten() { let path = entry.path(); if !path.is_dir() { continue; } let dir_name = entry.file_name().to_string_lossy().to_string(); if dir_name.starts_with('.') || managed_dirs.contains(&dir_name) { continue; } let skill_md = path.join("SKILL.md"); let (name, description) = Self::read_skill_name_desc(&skill_md, &dir_name); unmanaged .entry(dir_name.clone()) .and_modify(|s| s.found_in.push(label.clone())) .or_insert(UnmanagedSkill { directory: dir_name, name, description, found_in: vec![label.clone()], path: path.display().to_string(), }); } } Ok(unmanaged.into_values().collect()) } /// 从应用目录导入 Skills /// /// 将未管理的 Skills 导入到 CC Switch 统一管理 pub fn import_from_apps( db: &Arc, directories: Vec, ) -> Result> { let ssot_dir = Self::get_ssot_dir()?; let agents_lock = parse_agents_lock(); let mut imported = Vec::new(); // 将 lock 文件中发现的仓库保存到 skill_repos save_repos_from_lock(db, &agents_lock, directories.iter().map(|s| s.as_str())); // 收集所有候选搜索目录 let mut search_sources: Vec<(PathBuf, String)> = Vec::new(); for app in AppType::all() { if let Ok(d) = Self::get_app_skills_dir(&app) { search_sources.push((d, app.as_str().to_string())); } } if let Some(agents_dir) = get_agents_skills_dir() { search_sources.push((agents_dir, "agents".to_string())); } search_sources.push((ssot_dir.clone(), "cc-switch".to_string())); for dir_name in directories { // 在所有候选目录中查找 let mut source_path: Option = None; let mut found_in: Vec = Vec::new(); for (base, label) in &search_sources { let skill_path = base.join(&dir_name); if skill_path.exists() { if source_path.is_none() { source_path = Some(skill_path); } found_in.push(label.clone()); } } let source = match source_path { Some(p) => p, None => continue, }; // 复制到 SSOT let dest = ssot_dir.join(&dir_name); if !dest.exists() { Self::copy_dir_recursive(&source, &dest)?; } // 解析元数据 let skill_md = dest.join("SKILL.md"); let (name, description) = Self::read_skill_name_desc(&skill_md, &dir_name); // 构建启用状态 let apps = SkillApps::from_labels(&found_in); // 从 lock 文件提取仓库信息 let (id, repo_owner, repo_name, repo_branch, readme_url) = build_repo_info_from_lock(&agents_lock, &dir_name); // 创建记录 let skill = InstalledSkill { id, name, description, directory: dir_name, repo_owner, repo_name, repo_branch, readme_url, apps, installed_at: chrono::Utc::now().timestamp(), }; // 保存到数据库 db.save_skill(&skill)?; imported.push(skill); } log::info!("成功导入 {} 个 Skills", imported.len()); Ok(imported) } // ========== 文件同步方法 ========== /// 创建符号链接(跨平台) /// /// - Unix: 使用 std::os::unix::fs::symlink /// - Windows: 使用 std::os::windows::fs::symlink_dir #[cfg(unix)] fn create_symlink(src: &Path, dest: &Path) -> Result<()> { std::os::unix::fs::symlink(src, dest) .with_context(|| format!("创建符号链接失败: {} -> {}", src.display(), dest.display())) } #[cfg(windows)] fn create_symlink(src: &Path, dest: &Path) -> Result<()> { std::os::windows::fs::symlink_dir(src, dest) .with_context(|| format!("创建符号链接失败: {} -> {}", src.display(), dest.display())) } /// 检查路径是否为符号链接 fn is_symlink(path: &Path) -> bool { path.symlink_metadata() .map(|m| m.file_type().is_symlink()) .unwrap_or(false) } /// 获取当前同步方式配置 fn get_sync_method() -> SyncMethod { crate::settings::get_skill_sync_method() } /// 同步 Skill 到应用目录(使用 symlink 或 copy) /// /// 根据配置和平台选择最佳同步方式: /// - Auto: 优先尝试 symlink,失败时回退到 copy /// - Symlink: 仅使用 symlink /// - Copy: 仅使用文件复制 pub fn sync_to_app_dir(directory: &str, app: &AppType) -> Result<()> { let ssot_dir = Self::get_ssot_dir()?; let source = ssot_dir.join(directory); if !source.exists() { return Err(anyhow!("Skill 不存在于 SSOT: {directory}")); } let app_dir = Self::get_app_skills_dir(app)?; fs::create_dir_all(&app_dir)?; let dest = app_dir.join(directory); // 如果已存在则先删除(无论是 symlink 还是真实目录) if dest.exists() || Self::is_symlink(&dest) { Self::remove_path(&dest)?; } let sync_method = Self::get_sync_method(); match sync_method { SyncMethod::Auto => { // 优先尝试 symlink match Self::create_symlink(&source, &dest) { Ok(()) => { log::debug!("Skill {directory} 已通过 symlink 同步到 {app:?}"); return Ok(()); } Err(err) => { log::warn!( "Symlink 创建失败,将回退到文件复制: {} -> {}. 错误: {err:#}", source.display(), dest.display() ); } } // Fallback 到 copy Self::copy_dir_recursive(&source, &dest)?; log::debug!("Skill {directory} 已通过复制同步到 {app:?}"); } SyncMethod::Symlink => { Self::create_symlink(&source, &dest)?; log::debug!("Skill {directory} 已通过 symlink 同步到 {app:?}"); } SyncMethod::Copy => { Self::copy_dir_recursive(&source, &dest)?; log::debug!("Skill {directory} 已通过复制同步到 {app:?}"); } } Ok(()) } /// 复制 Skill 到应用目录(保留用于向后兼容) #[deprecated(note = "请使用 sync_to_app_dir() 代替")] pub fn copy_to_app(directory: &str, app: &AppType) -> Result<()> { Self::sync_to_app_dir(directory, app) } /// 删除路径(支持 symlink 和真实目录) fn remove_path(path: &Path) -> Result<()> { if Self::is_symlink(path) { // 符号链接:仅删除链接本身,不影响源文件 #[cfg(unix)] fs::remove_file(path)?; #[cfg(windows)] fs::remove_dir(path)?; // Windows 的目录 symlink 需要用 remove_dir } else if path.is_dir() { // 真实目录:递归删除 fs::remove_dir_all(path)?; } else if path.exists() { // 普通文件 fs::remove_file(path)?; } Ok(()) } /// 从应用目录删除 Skill(支持 symlink 和真实目录) pub fn remove_from_app(directory: &str, app: &AppType) -> Result<()> { let app_dir = Self::get_app_skills_dir(app)?; let skill_path = app_dir.join(directory); if skill_path.exists() || Self::is_symlink(&skill_path) { Self::remove_path(&skill_path)?; log::debug!("Skill {directory} 已从 {app:?} 删除"); } Ok(()) } /// 同步所有已启用的 Skills 到指定应用 pub fn sync_to_app(db: &Arc, app: &AppType) -> Result<()> { let skills = db.get_all_installed_skills()?; for skill in skills.values() { if skill.apps.is_enabled_for(app) { Self::sync_to_app_dir(&skill.directory, app)?; } } Ok(()) } // ========== 发现功能(保留原有逻辑)========== /// 列出所有可发现的技能(从仓库获取) pub async fn discover_available( &self, repos: Vec, ) -> Result> { let mut skills = Vec::new(); // 仅使用启用的仓库 let enabled_repos: Vec = repos.into_iter().filter(|repo| repo.enabled).collect(); let fetch_tasks = enabled_repos .iter() .map(|repo| self.fetch_repo_skills(repo)); let results: Vec>> = futures::future::join_all(fetch_tasks).await; for (repo, result) in enabled_repos.into_iter().zip(results.into_iter()) { match result { Ok(repo_skills) => skills.extend(repo_skills), Err(e) => log::warn!("获取仓库 {}/{} 技能失败: {}", repo.owner, repo.name, e), } } // 去重并排序 Self::deduplicate_discoverable_skills(&mut skills); skills.sort_by(|a, b| a.name.to_lowercase().cmp(&b.name.to_lowercase())); Ok(skills) } /// 列出所有技能(兼容旧 API) pub async fn list_skills( &self, repos: Vec, db: &Arc, ) -> Result> { // 获取可发现的技能 let discoverable = self.discover_available(repos).await?; // 获取已安装的技能 let installed = db.get_all_installed_skills()?; let installed_dirs: HashSet = installed.values().map(|s| s.directory.clone()).collect(); // 转换为 Skill 格式 let mut skills: Vec = discoverable .into_iter() .map(|d| { let install_name = Path::new(&d.directory) .file_name() .map(|s| s.to_string_lossy().to_string()) .unwrap_or_else(|| d.directory.clone()); Skill { key: d.key, name: d.name, description: d.description, directory: d.directory, readme_url: d.readme_url, installed: installed_dirs.contains(&install_name), repo_owner: Some(d.repo_owner), repo_name: Some(d.repo_name), repo_branch: Some(d.repo_branch), } }) .collect(); // 添加本地已安装但不在仓库中的技能 for skill in installed.values() { let already_in_list = skills.iter().any(|s| { let s_install_name = Path::new(&s.directory) .file_name() .map(|n| n.to_string_lossy().to_string()) .unwrap_or_else(|| s.directory.clone()); s_install_name == skill.directory }); if !already_in_list { skills.push(Skill { key: skill.id.clone(), name: skill.name.clone(), description: skill.description.clone().unwrap_or_default(), directory: skill.directory.clone(), readme_url: skill.readme_url.clone(), installed: true, repo_owner: skill.repo_owner.clone(), repo_name: skill.repo_name.clone(), repo_branch: skill.repo_branch.clone(), }); } } skills.sort_by(|a, b| a.name.to_lowercase().cmp(&b.name.to_lowercase())); Ok(skills) } /// 从仓库获取技能列表 async fn fetch_repo_skills(&self, repo: &SkillRepo) -> Result> { let (temp_dir, resolved_branch) = timeout(std::time::Duration::from_secs(60), self.download_repo(repo)) .await .map_err(|_| { anyhow!(format_skill_error( "DOWNLOAD_TIMEOUT", &[ ("owner", &repo.owner), ("name", &repo.name), ("timeout", "60") ], Some("checkNetwork"), )) })??; let mut skills = Vec::new(); let scan_dir = temp_dir.clone(); let mut resolved_repo = repo.clone(); resolved_repo.branch = resolved_branch; self.scan_dir_recursive(&scan_dir, &scan_dir, &resolved_repo, &mut skills)?; let _ = fs::remove_dir_all(&temp_dir); Ok(skills) } /// 递归扫描目录查找 SKILL.md fn scan_dir_recursive( &self, current_dir: &Path, base_dir: &Path, repo: &SkillRepo, skills: &mut Vec, ) -> Result<()> { let skill_md = current_dir.join("SKILL.md"); if skill_md.exists() { let directory = if current_dir == base_dir { repo.name.clone() } else { current_dir .strip_prefix(base_dir) .unwrap_or(current_dir) .to_string_lossy() .to_string() }; let doc_path = skill_md .strip_prefix(base_dir) .unwrap_or(skill_md.as_path()) .to_string_lossy() .replace('\\', "/"); if let Ok(skill) = self.build_skill_from_metadata(&skill_md, &directory, &doc_path, repo) { skills.push(skill); } return Ok(()); } for entry in fs::read_dir(current_dir)? { let entry = entry?; let path = entry.path(); if path.is_dir() { self.scan_dir_recursive(&path, base_dir, repo, skills)?; } } Ok(()) } /// 从 SKILL.md 构建技能对象 fn build_skill_from_metadata( &self, skill_md: &Path, directory: &str, doc_path: &str, repo: &SkillRepo, ) -> Result { let meta = self.parse_skill_metadata(skill_md)?; Ok(DiscoverableSkill { key: format!("{}/{}:{}", repo.owner, repo.name, directory), name: meta.name.unwrap_or_else(|| directory.to_string()), description: meta.description.unwrap_or_default(), directory: directory.to_string(), readme_url: Some(Self::build_skill_doc_url( &repo.owner, &repo.name, &repo.branch, doc_path, )), repo_owner: repo.owner.clone(), repo_name: repo.name.clone(), repo_branch: repo.branch.clone(), }) } /// 解析技能元数据 fn parse_skill_metadata(&self, path: &Path) -> Result { Self::parse_skill_metadata_static(path) } /// 静态方法:解析技能元数据 fn parse_skill_metadata_static(path: &Path) -> Result { let content = fs::read_to_string(path)?; let content = content.trim_start_matches('\u{feff}'); let parts: Vec<&str> = content.splitn(3, "---").collect(); if parts.len() < 3 { return Ok(SkillMetadata { name: None, description: None, }); } let front_matter = parts[1].trim(); let meta: SkillMetadata = serde_yaml::from_str(front_matter).unwrap_or(SkillMetadata { name: None, description: None, }); Ok(meta) } /// 从 SKILL.md 读取名称和描述,不存在则用目录名兜底 fn read_skill_name_desc(skill_md: &Path, fallback_name: &str) -> (String, Option) { if skill_md.exists() { match Self::parse_skill_metadata_static(skill_md) { Ok(meta) => ( meta.name.unwrap_or_else(|| fallback_name.to_string()), meta.description, ), Err(_) => (fallback_name.to_string(), None), } } else { (fallback_name.to_string(), None) } } /// 校验并规范化技能源路径(允许多级目录),拒绝路径穿越和绝对路径 fn sanitize_skill_source_path(raw: &str) -> Option { let trimmed = raw.trim(); if trimmed.is_empty() { return None; } let mut normalized = PathBuf::new(); let mut has_component = false; for component in Path::new(trimmed).components() { match component { Component::Normal(name) => { let segment = name.to_string_lossy().trim().to_string(); if segment.is_empty() || segment == "." || segment == ".." { return None; } normalized.push(segment); has_component = true; } Component::CurDir | Component::ParentDir | Component::RootDir | Component::Prefix(_) => { return None; } } } has_component.then_some(normalized) } /// 校验并规范化安装目录名(最终落盘目录名,仅单段) fn sanitize_install_name(raw: &str) -> Option { let trimmed = raw.trim(); if trimmed.is_empty() { return None; } let path = Path::new(trimmed); let mut components = path.components(); match (components.next(), components.next()) { (Some(Component::Normal(name)), None) => { let normalized = name.to_string_lossy().trim().to_string(); if normalized.is_empty() || normalized == "." || normalized == ".." || normalized.starts_with('.') { None } else { Some(normalized) } } _ => None, } } /// 去重技能列表(基于完整 key,不同仓库的同名 skill 分开显示) fn deduplicate_discoverable_skills(skills: &mut Vec) { let mut seen = HashMap::new(); skills.retain(|skill| { // 使用完整 key(owner/repo:directory)作为唯一标识 // 这样不同仓库的同名 skill 会分开显示 let unique_key = skill.key.to_lowercase(); if let std::collections::hash_map::Entry::Vacant(e) = seen.entry(unique_key) { e.insert(true); true } else { false } }); } /// 下载仓库 async fn download_repo(&self, repo: &SkillRepo) -> Result<(PathBuf, String)> { let temp_dir = tempfile::tempdir()?; let temp_path = temp_dir.path().to_path_buf(); let _ = temp_dir.keep(); let mut branches = Vec::new(); if !repo.branch.is_empty() && !repo.branch.eq_ignore_ascii_case("HEAD") { branches.push(repo.branch.as_str()); } if !branches.contains(&"main") { branches.push("main"); } if !branches.contains(&"master") { branches.push("master"); } let mut last_error = None; for branch in branches { let url = format!( "https://github.com/{}/{}/archive/refs/heads/{}.zip", repo.owner, repo.name, branch ); match self.download_and_extract(&url, &temp_path).await { Ok(_) => { return Ok((temp_path, branch.to_string())); } Err(e) => { last_error = Some(e); continue; } } } Err(last_error.unwrap_or_else(|| anyhow::anyhow!("所有分支下载失败"))) } /// 下载并解压 ZIP async fn download_and_extract(&self, url: &str, dest: &Path) -> Result<()> { let client = crate::proxy::http_client::get(); let response = client.get(url).send().await?; if !response.status().is_success() { let status = response.status().as_u16().to_string(); return Err(anyhow::anyhow!(format_skill_error( "DOWNLOAD_FAILED", &[("status", &status)], match status.as_str() { "403" => Some("http403"), "404" => Some("http404"), "429" => Some("http429"), _ => Some("checkNetwork"), }, ))); } let bytes = response.bytes().await?; let cursor = std::io::Cursor::new(bytes); let mut archive = zip::ZipArchive::new(cursor)?; let root_name = if !archive.is_empty() { let first_file = archive.by_index(0)?; let name = first_file.name(); name.split('/').next().unwrap_or("").to_string() } else { return Err(anyhow::anyhow!(format_skill_error( "EMPTY_ARCHIVE", &[], Some("checkRepoUrl"), ))); }; // 第一遍:解压普通文件和目录,收集 symlink 条目 let mut symlinks: Vec<(PathBuf, String)> = Vec::new(); for i in 0..archive.len() { let mut file = archive.by_index(i)?; let file_path = file.name().to_string(); let relative_path = if let Some(stripped) = file_path.strip_prefix(&format!("{root_name}/")) { stripped } else { continue; }; if relative_path.is_empty() { continue; } let outpath = dest.join(relative_path); if file.is_symlink() { // 读取 symlink 目标路径 let mut target = String::new(); std::io::Read::read_to_string(&mut file, &mut target)?; symlinks.push((outpath, target.trim().to_string())); } else if file.is_dir() { fs::create_dir_all(&outpath)?; } else { if let Some(parent) = outpath.parent() { fs::create_dir_all(parent)?; } let mut outfile = fs::File::create(&outpath)?; std::io::copy(&mut file, &mut outfile)?; } } // 第二遍:解析 symlink,将目标内容复制到 symlink 位置 Self::resolve_symlinks_in_dir(dest, &symlinks)?; Ok(()) } /// 递归复制目录 fn copy_dir_recursive(src: &Path, dest: &Path) -> Result<()> { fs::create_dir_all(dest)?; for entry in fs::read_dir(src)? { let entry = entry?; let path = entry.path(); let dest_path = dest.join(entry.file_name()); if path.is_dir() { Self::copy_dir_recursive(&path, &dest_path)?; } else { fs::copy(&path, &dest_path)?; } } Ok(()) } /// 解析 ZIP 中的符号链接:将目标内容复制到 symlink 位置 /// /// GitHub ZIP 归档保留了 symlink 元数据,解压时可通过 `is_symlink()` 检测。 /// 此方法将 symlink 解析为实际文件/目录内容(而非创建真实 symlink), /// 以确保跨平台兼容且 skill 内容自包含。 fn resolve_symlinks_in_dir(base_dir: &Path, symlinks: &[(PathBuf, String)]) -> Result<()> { // 规范化 base_dir(macOS 上 /tmp → /private/tmp,需保持一致) let canonical_base = base_dir .canonicalize() .unwrap_or_else(|_| base_dir.to_path_buf()); for (link_path, target) in symlinks { // 计算 symlink 的父目录,然后拼接目标的相对路径 let parent = link_path.parent().unwrap_or(base_dir); let resolved = parent.join(target); // 规范化路径(解析 .. 等) let resolved = match resolved.canonicalize() { Ok(p) => p, Err(_) => { log::warn!( "Symlink 目标不存在,跳过: {} -> {}", link_path.display(), target ); continue; } }; // 安全检查:确保目标在 base_dir 内(防止路径穿越) if !resolved.starts_with(&canonical_base) { log::warn!( "Symlink 目标超出仓库范围,跳过: {} -> {}", link_path.display(), resolved.display() ); continue; } // 复制目标内容到 symlink 位置 if resolved.is_dir() { Self::copy_dir_recursive(&resolved, link_path)?; } else if resolved.is_file() { if let Some(parent) = link_path.parent() { fs::create_dir_all(parent)?; } fs::copy(&resolved, link_path)?; } } Ok(()) } // ========== 从 ZIP 文件安装 ========== /// 从本地 ZIP 文件安装 Skills /// /// 流程: /// 1. 解压 ZIP 到临时目录 /// 2. 扫描目录查找包含 SKILL.md 的技能 /// 3. 复制到 SSOT 并保存到数据库 /// 4. 同步到当前应用目录 pub fn install_from_zip( db: &Arc, zip_path: &Path, current_app: &AppType, ) -> Result> { // 解压到临时目录 let temp_dir = Self::extract_local_zip(zip_path)?; // 扫描所有包含 SKILL.md 的目录 let skill_dirs = Self::scan_skills_in_dir(&temp_dir)?; if skill_dirs.is_empty() { let _ = fs::remove_dir_all(&temp_dir); return Err(anyhow!(format_skill_error( "NO_SKILLS_IN_ZIP", &[], Some("checkZipContent"), ))); } let ssot_dir = Self::get_ssot_dir()?; let mut installed = Vec::new(); let existing_skills = db.get_all_installed_skills()?; let zip_stem = zip_path .file_stem() .and_then(|s| s.to_str()) .map(|s| s.to_string()); for skill_dir in skill_dirs { // 解析元数据(提前解析,用于确定安装名) let skill_md = skill_dir.join("SKILL.md"); let meta = if skill_md.exists() { Self::parse_skill_metadata_static(&skill_md).ok() } else { None }; // 获取目录名称作为安装名 // 当 SKILL.md 在 ZIP 根目录时,skill_dir == temp_dir, // file_name() 会返回临时目录名(如 .tmpDZKGpF),需要回退到其他来源 let install_name = { let dir_name = skill_dir .file_name() .map(|s| s.to_string_lossy().to_string()) .unwrap_or_default(); if skill_dir == temp_dir || dir_name.is_empty() || dir_name.starts_with('.') { // SKILL.md 在根目录:优先用元数据 name,否则用 ZIP 文件名 meta.as_ref() .and_then(|m| m.name.as_deref()) .and_then(Self::sanitize_install_name) .or_else(|| zip_stem.as_deref().and_then(Self::sanitize_install_name)) } else { Self::sanitize_install_name(&dir_name) .or_else(|| { meta.as_ref() .and_then(|m| m.name.as_deref()) .and_then(Self::sanitize_install_name) }) .or_else(|| zip_stem.as_deref().and_then(Self::sanitize_install_name)) } }; let install_name = match install_name { Some(name) => name, None => { let _ = fs::remove_dir_all(&temp_dir); return Err(anyhow!(format_skill_error( "INVALID_SKILL_DIRECTORY", &[("zip", &zip_path.display().to_string())], Some("checkZipContent"), ))); } }; // 检查是否已有同名 directory 的 skill let conflict = existing_skills .values() .find(|s| s.directory.eq_ignore_ascii_case(&install_name)); if let Some(existing) = conflict { log::warn!( "Skill directory '{}' already exists (from {}), skipping", install_name, existing.id ); continue; } let (name, description) = match meta { Some(m) => ( m.name.unwrap_or_else(|| install_name.clone()), m.description, ), None => (install_name.clone(), None), }; // 复制到 SSOT let dest = ssot_dir.join(&install_name); if dest.exists() { let _ = fs::remove_dir_all(&dest); } Self::copy_dir_recursive(&skill_dir, &dest)?; // 创建 InstalledSkill 记录 let skill = InstalledSkill { id: format!("local:{install_name}"), name, description, directory: install_name.clone(), repo_owner: None, repo_name: None, repo_branch: None, readme_url: None, apps: SkillApps::only(current_app), installed_at: chrono::Utc::now().timestamp(), }; // 保存到数据库 db.save_skill(&skill)?; // 同步到当前应用目录 Self::sync_to_app_dir(&install_name, current_app)?; log::info!( "Skill {} installed from ZIP, enabled for {:?}", skill.name, current_app ); installed.push(skill); } // 清理临时目录 let _ = fs::remove_dir_all(&temp_dir); Ok(installed) } /// 解压本地 ZIP 文件到临时目录 fn extract_local_zip(zip_path: &Path) -> Result { let file = fs::File::open(zip_path) .with_context(|| format!("Failed to open ZIP file: {}", zip_path.display()))?; let mut archive = zip::ZipArchive::new(file) .with_context(|| format!("Failed to read ZIP file: {}", zip_path.display()))?; if archive.is_empty() { return Err(anyhow!(format_skill_error( "EMPTY_ARCHIVE", &[], Some("checkZipContent"), ))); } let temp_dir = tempfile::tempdir()?; let temp_path = temp_dir.path().to_path_buf(); let _ = temp_dir.keep(); // Keep the directory, we'll clean up later let mut symlinks: Vec<(PathBuf, String)> = Vec::new(); for i in 0..archive.len() { let mut file = archive.by_index(i)?; let file_path = match file.enclosed_name() { Some(path) => path.to_owned(), None => continue, }; let outpath = temp_path.join(&file_path); if file.is_symlink() { let mut target = String::new(); std::io::Read::read_to_string(&mut file, &mut target)?; symlinks.push((outpath, target.trim().to_string())); } else if file.is_dir() { fs::create_dir_all(&outpath)?; } else { if let Some(parent) = outpath.parent() { fs::create_dir_all(parent)?; } let mut outfile = fs::File::create(&outpath)?; std::io::copy(&mut file, &mut outfile)?; } } // 解析 symlink Self::resolve_symlinks_in_dir(&temp_path, &symlinks)?; Ok(temp_path) } /// 递归扫描目录查找包含 SKILL.md 的技能目录 fn scan_skills_in_dir(dir: &Path) -> Result> { let mut skill_dirs = Vec::new(); Self::scan_skills_recursive(dir, &mut skill_dirs)?; Ok(skill_dirs) } /// 递归扫描辅助函数 fn scan_skills_recursive(current: &Path, results: &mut Vec) -> Result<()> { // 检查当前目录是否包含 SKILL.md let skill_md = current.join("SKILL.md"); if skill_md.exists() { results.push(current.to_path_buf()); // 找到后不再递归子目录(一个 skill 目录) return Ok(()); } // 递归子目录 if let Ok(entries) = fs::read_dir(current) { for entry in entries.flatten() { let path = entry.path(); if path.is_dir() { // 跳过隐藏目录 let dir_name = entry.file_name().to_string_lossy().to_string(); if dir_name.starts_with('.') { continue; } Self::scan_skills_recursive(&path, results)?; } } } Ok(()) } // ========== 仓库管理(保留原有逻辑)========== /// 列出仓库 pub fn list_repos(&self, store: &SkillStore) -> Vec { store.repos.clone() } /// 添加仓库 pub fn add_repo(&self, store: &mut SkillStore, repo: SkillRepo) -> Result<()> { if let Some(pos) = store .repos .iter() .position(|r| r.owner == repo.owner && r.name == repo.name) { store.repos[pos] = repo; } else { store.repos.push(repo); } Ok(()) } /// 删除仓库 pub fn remove_repo(&self, store: &mut SkillStore, owner: String, name: String) -> Result<()> { store .repos .retain(|r| !(r.owner == owner && r.name == name)); Ok(()) } } // ========== 迁移支持 ========== /// 从 lock 文件信息构建 skill 的 ID、仓库字段和 readme URL /// /// 返回 (id, repo_owner, repo_name, repo_branch, readme_url) fn build_repo_info_from_lock( lock: &HashMap, dir_name: &str, ) -> ( String, Option, Option, Option, Option, ) { match lock.get(dir_name) { Some(info) => { let branch = info.branch.clone(); let url_branch = branch.clone().unwrap_or_else(|| "HEAD".to_string()); // 优先使用 lock 文件中的 skillPath,否则回退到 dir_name/SKILL.md let fallback = format!("{dir_name}/SKILL.md"); let doc_path = info.skill_path.as_deref().unwrap_or(&fallback); let url = Some(SkillService::build_skill_doc_url( &info.owner, &info.repo, &url_branch, doc_path, )); ( format!("{}/{}:{dir_name}", info.owner, info.repo), Some(info.owner.clone()), Some(info.repo.clone()), branch, url, ) } None => (format!("local:{dir_name}"), None, None, None, None), } } /// 将 lock 文件中发现的仓库保存到 skill_repos(去重) fn save_repos_from_lock( db: &Arc, lock: &HashMap, directories: impl Iterator>, ) { let existing_repos: HashSet<(String, String)> = db .get_skill_repos() .unwrap_or_default() .into_iter() .map(|r| (r.owner, r.name)) .collect(); let mut added = HashSet::new(); for dir_name in directories { if let Some(info) = lock.get(dir_name.as_ref()) { let key = (info.owner.clone(), info.repo.clone()); if !existing_repos.contains(&key) && added.insert(key) { let skill_repo = SkillRepo { owner: info.owner.clone(), name: info.repo.clone(), // 未知分支时使用 HEAD 语义,后续下载会回退到 main/master。 branch: info.branch.clone().unwrap_or_else(|| "HEAD".to_string()), enabled: true, }; if let Err(e) = db.save_skill_repo(&skill_repo) { log::warn!("保存 skill 仓库 {}/{} 失败: {}", info.owner, info.repo, e); } else { log::info!( "从 agents lock 文件发现并添加仓库: {}/{} ({})", info.owner, info.repo, skill_repo.branch ); } } } } } /// 首次启动迁移:扫描应用目录,重建数据库 pub fn migrate_skills_to_ssot(db: &Arc) -> Result { let ssot_dir = SkillService::get_ssot_dir()?; let agents_lock = parse_agents_lock(); let mut discovered: HashMap = HashMap::new(); // 扫描各应用目录 for app in AppType::all() { let app_dir = match SkillService::get_app_skills_dir(&app) { Ok(d) => d, Err(_) => continue, }; let entries = match fs::read_dir(&app_dir) { Ok(e) => e, Err(_) => continue, }; for entry in entries.flatten() { let path = entry.path(); if !path.is_dir() { continue; } let dir_name = entry.file_name().to_string_lossy().to_string(); if dir_name.starts_with('.') { continue; } // 复制到 SSOT(如果不存在) let ssot_path = ssot_dir.join(&dir_name); if !ssot_path.exists() { SkillService::copy_dir_recursive(&path, &ssot_path)?; } discovered .entry(dir_name) .or_default() .set_enabled_for(&app, true); } } // 重建数据库 db.clear_skills()?; // 将 lock 文件中发现的仓库保存到 skill_repos save_repos_from_lock(db, &agents_lock, discovered.keys()); let mut count = 0; for (directory, apps) in discovered { let ssot_path = ssot_dir.join(&directory); let skill_md = ssot_path.join("SKILL.md"); let (name, description) = SkillService::read_skill_name_desc(&skill_md, &directory); let (id, repo_owner, repo_name, repo_branch, readme_url) = build_repo_info_from_lock(&agents_lock, &directory); let skill = InstalledSkill { id, name, description, directory, repo_owner, repo_name, repo_branch, readme_url, apps, installed_at: chrono::Utc::now().timestamp(), }; db.save_skill(&skill)?; count += 1; } log::info!("Skills 迁移完成,共 {count} 个"); Ok(count) }