mirror of
https://github.com/basketikun/infinite-canvas.git
synced 2026-08-06 01:14:36 +08:00
feat(panorama): enhance 3D panorama node with AI generation support and unified interaction toggle
This commit is contained in:
@@ -1,6 +1,6 @@
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{
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"name": "canvas-plugin-panorama",
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"version": "1.0.0",
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"version": "1.1.0",
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"private": true,
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"type": "module",
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"description": "Infinite Canvas 3D 全景节点插件",
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@@ -1,6 +1,8 @@
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// 3D 全景节点:等距柱状(equirectangular)全景查看器。three.js 从 CDN 按需加载。
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import { definePlugin, useEffect, useRef } from "@infinite-canvas/plugin-sdk";
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import type { CanvasNodeContentProps } from "@infinite-canvas/plugin-sdk";
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// 3D 全景节点:等距柱状(equirectangular)360° 全景查看器。
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// 三种取图方式:① 从上游图片节点自动取图 ② 本地上传 ③ AI 生成(复用宿主内置生成面板)。
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// three.js 从 CDN 按需加载,不打进 bundle。AI 生成通过 useBuiltinPanel 声明,结果写回本节点。
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import { definePlugin, useCallback, useEffect, useRef, useState } from "@infinite-canvas/plugin-sdk";
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import type { CanvasNodeContentProps, CanvasNodeContext } from "@infinite-canvas/plugin-sdk";
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// three 从 CDN 动态加载(env.d.ts 里声明为 any),不打进 bundle
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let threePromise: Promise<any> | undefined;
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@@ -9,120 +11,301 @@ function loadThree(): Promise<any> {
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return threePromise;
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}
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function PanoramaContent({ ctx }: CanvasNodeContentProps) {
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// AI 生成的固定前置提示词:约束模型产出可用于球面贴图的 equirectangular 全景图。
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// 用户只需描述场景内容,这段会自动拼在前面,保证 2:1、无缝、无畸变文字等。
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const PANORAMA_SYSTEM_PROMPT =
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"A seamless 360-degree equirectangular panorama, 2:1 aspect ratio, full spherical VR photo, " +
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"horizontally wrapping seamlessly at the left and right edges, no visible seam, no distortion artifacts, " +
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"even horizon, no text, no watermark. Scene: ";
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// ---------------------------------------------------------------------------
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// 全景查看器:球体内壁贴等距柱状纹理,指针拖动转视角、滚轮缩放 fov。
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// 自适应容器尺寸(ResizeObserver);超过 GPU 上限的大图先降采样,避免加载失败。
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// ---------------------------------------------------------------------------
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function PanoramaViewer({ src, ctx }: { src: string; ctx: CanvasNodeContext }) {
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const mountRef = useRef<HTMLDivElement>(null);
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const upstreamImage = ctx
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.getUpstream()
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.map((node) => node.metadata?.content)
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.find(Boolean);
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const source = ctx.node.metadata?.content || upstreamImage;
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const [status, setStatus] = useState<"loading" | "ready" | "error">("loading");
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useEffect(() => {
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const mount = mountRef.current;
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if (!mount || !source) return;
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if (!mount || !src) return;
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let disposed = false;
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let cleanup = () => {};
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let frame = 0;
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let renderer: any = null;
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let geometry: any = null;
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let material: any = null;
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let texture: any = null;
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let resizeObserver: ResizeObserver | null = null;
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let cleanupEvents = () => {};
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loadThree().then((THREE: any) => {
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if (disposed || !mountRef.current) return;
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const width = mount.clientWidth || 400;
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const height = mount.clientHeight || 300;
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 100);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(width, height);
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renderer.setPixelRatio(window.devicePixelRatio);
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mount.appendChild(renderer.domElement);
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setStatus("loading");
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const geometry = new THREE.SphereGeometry(50, 60, 40);
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geometry.scale(-1, 1, 1); // 翻转法线,从球心向内看
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const texture = new THREE.TextureLoader().load(source);
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texture.colorSpace = THREE.SRGBColorSpace;
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const sphere = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({ map: texture }));
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scene.add(sphere);
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loadThree()
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.then((THREE: any) => {
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if (disposed || !mountRef.current) return;
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let lon = 0;
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let lat = 0;
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let dragging = false;
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let startX = 0;
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let startY = 0;
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let startLon = 0;
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let startLat = 0;
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(70, 1, 1, 1100);
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const target = new THREE.Vector3();
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const onDown = (event: PointerEvent) => {
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dragging = true;
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startX = event.clientX;
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startY = event.clientY;
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startLon = lon;
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startLat = lat;
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};
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const onMove = (event: PointerEvent) => {
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if (!dragging) return;
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lon = startLon - (event.clientX - startX) * 0.2;
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lat = Math.max(-85, Math.min(85, startLat + (event.clientY - startY) * 0.2));
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};
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const onUp = () => (dragging = false);
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const canvas: HTMLCanvasElement = renderer.domElement;
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canvas.style.cursor = "grab";
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canvas.addEventListener("pointerdown", onDown);
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window.addEventListener("pointermove", onMove);
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window.addEventListener("pointerup", onUp);
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renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: "high-performance" });
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renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
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renderer.setClearColor(0x000000, 1);
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const canvas: HTMLCanvasElement = renderer.domElement;
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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canvas.style.display = "block";
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canvas.style.cursor = "grab";
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mount.appendChild(canvas);
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const maxTextureSide = Math.min(renderer.capabilities.maxTextureSize || 4096, 4096);
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let frame = 0;
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const animate = () => {
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frame = requestAnimationFrame(animate);
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if (!dragging) lon += 0.03; // 缓慢自转
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const phi = THREE.MathUtils.degToRad(90 - lat);
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const theta = THREE.MathUtils.degToRad(lon);
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camera.lookAt(new THREE.Vector3(Math.sin(phi) * Math.cos(theta), Math.cos(phi), Math.sin(phi) * Math.sin(theta)));
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renderer.render(scene, camera);
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};
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animate();
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geometry = new THREE.SphereGeometry(500, 96, 64);
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geometry.scale(-1, 1, 1); // 翻转法线,从球心向内看
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material = new THREE.MeshBasicMaterial({ color: 0xffffff });
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scene.add(new THREE.Mesh(geometry, material));
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cleanup = () => {
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cancelAnimationFrame(frame);
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canvas.removeEventListener("pointerdown", onDown);
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window.removeEventListener("pointermove", onMove);
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window.removeEventListener("pointerup", onUp);
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renderer.dispose();
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geometry.dispose();
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texture.dispose();
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if (canvas.parentElement === mount) mount.removeChild(canvas);
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};
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});
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// 视角状态
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let lon = 0;
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let lat = 0;
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let fov = 70;
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let dragging = false;
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let startX = 0;
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let startY = 0;
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let startLon = 0;
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let startLat = 0;
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const onDown = (event: PointerEvent) => {
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dragging = true;
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startX = event.clientX;
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startY = event.clientY;
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startLon = lon;
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startLat = lat;
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canvas.style.cursor = "grabbing";
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canvas.setPointerCapture?.(event.pointerId);
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};
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const onMove = (event: PointerEvent) => {
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if (!dragging) return;
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lon = startLon - (event.clientX - startX) * 0.12;
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lat = Math.max(-84, Math.min(84, startLat + (event.clientY - startY) * 0.12));
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};
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const onUp = () => {
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dragging = false;
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canvas.style.cursor = "grab";
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};
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const onWheel = (event: WheelEvent) => {
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event.preventDefault();
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fov = Math.max(38, Math.min(86, fov + event.deltaY * 0.035));
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};
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canvas.addEventListener("pointerdown", onDown);
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canvas.addEventListener("pointermove", onMove);
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canvas.addEventListener("pointerup", onUp);
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canvas.addEventListener("pointercancel", onUp);
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canvas.addEventListener("wheel", onWheel, { passive: false });
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cleanupEvents = () => {
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canvas.removeEventListener("pointerdown", onDown);
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canvas.removeEventListener("pointermove", onMove);
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canvas.removeEventListener("pointerup", onUp);
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canvas.removeEventListener("pointercancel", onUp);
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canvas.removeEventListener("wheel", onWheel);
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};
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const resize = () => {
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if (!renderer || !mountRef.current) return;
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const width = Math.max(1, mountRef.current.clientWidth);
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const height = Math.max(1, mountRef.current.clientHeight);
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renderer.setSize(width, height, false);
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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};
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resizeObserver = new ResizeObserver(resize);
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resizeObserver.observe(mount);
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resize();
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const render = () => {
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if (disposed || !renderer) return;
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if (!dragging) lon += 0.02; // 缓慢自转
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camera.fov = fov;
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camera.updateProjectionMatrix();
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const phi = THREE.MathUtils.degToRad(90 - lat);
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const theta = THREE.MathUtils.degToRad(lon);
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target.set(500 * Math.sin(phi) * Math.cos(theta), 500 * Math.cos(phi), 500 * Math.sin(phi) * Math.sin(theta));
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camera.lookAt(target);
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renderer.render(scene, camera);
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frame = requestAnimationFrame(render);
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};
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render();
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// 载入纹理:大图降采样到 GPU 上限,避免超限导致黑屏/失败
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const image = new Image();
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image.crossOrigin = "anonymous";
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image.onload = () => {
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if (disposed || !material) return;
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try {
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const w = image.naturalWidth || image.width;
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const h = image.naturalHeight || image.height;
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const scale = Math.min(1, maxTextureSide / w, maxTextureSide / h);
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let source: HTMLImageElement | HTMLCanvasElement = image;
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if (scale < 1) {
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const c = document.createElement("canvas");
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c.width = Math.max(1, Math.round(w * scale));
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c.height = Math.max(1, Math.round(h * scale));
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c.getContext("2d")?.drawImage(image, 0, 0, c.width, c.height);
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source = c;
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}
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texture = source instanceof HTMLCanvasElement ? new THREE.CanvasTexture(source) : new THREE.Texture(source);
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texture.colorSpace = THREE.SRGBColorSpace;
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texture.minFilter = THREE.LinearFilter;
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texture.needsUpdate = true;
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material.map = texture;
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material.needsUpdate = true;
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setStatus("ready");
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} catch {
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setStatus("error");
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}
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};
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image.onerror = () => !disposed && setStatus("error");
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image.src = src;
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})
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.catch(() => !disposed && setStatus("error"));
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return () => {
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disposed = true;
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cleanup();
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cleanupEvents();
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resizeObserver?.disconnect();
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if (frame) cancelAnimationFrame(frame);
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texture?.dispose?.();
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material?.dispose?.();
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geometry?.dispose?.();
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if (renderer) {
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renderer.domElement?.remove?.();
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renderer.dispose?.();
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renderer.forceContextLoss?.();
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}
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};
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}, [source]);
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}, [src]);
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if (!source) {
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return (
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<div style={{ height: "100%", width: "100%", display: "flex", flexDirection: "column", alignItems: "center", justifyContent: "center", gap: 8, color: ctx.theme.node.placeholder }}>
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<span style={{ fontSize: 26 }}>🌐</span>
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<span style={{ fontSize: 14 }}>连接一个全景图片节点</span>
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return (
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<div style={{ position: "relative", height: "100%", width: "100%", overflow: "hidden", borderRadius: 16, background: "#000" }}>
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<div ref={mountRef} data-canvas-no-zoom onMouseDown={(e) => e.stopPropagation()} onWheel={(e) => e.stopPropagation()} style={{ position: "absolute", inset: 0 }} />
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{status !== "ready" ? (
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<div style={{ position: "absolute", inset: 0, display: "grid", placeItems: "center", pointerEvents: "none", color: ctx.theme.node.placeholder, fontSize: 13, background: status === "error" ? "rgba(0,0,0,0.6)" : `linear-gradient(135deg, ${ctx.theme.node.fill}, #000)` }}>
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{status === "error" ? "全景图读取失败,请换 2:1 的 JPG/PNG 全景图" : "正在加载全景…"}
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</div>
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) : null}
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</div>
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);
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}
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// ---------------------------------------------------------------------------
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// 空态:两个明确按钮——「上传全景图」和「AI 生成」(打开下方内置生成面板)。
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// 整块不可点,避免误触;拖动节点照常。
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// ---------------------------------------------------------------------------
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function PanoramaEmpty({ ctx }: { ctx: CanvasNodeContext }) {
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const fileRef = useRef<HTMLInputElement>(null);
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// 本地上传:读为 dataURL 写入自身 metadata.content
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const onPick = useCallback(
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(file: File | undefined) => {
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if (!file) return;
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const reader = new FileReader();
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reader.onload = () => ctx.updateMetadata({ content: String(reader.result || "") });
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reader.readAsDataURL(file);
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},
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[ctx],
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);
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const t = ctx.theme;
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const baseBtn = {
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display: "inline-flex",
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alignItems: "center",
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gap: 6,
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cursor: "pointer",
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borderRadius: 999,
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padding: "9px 18px",
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fontSize: 13,
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fontWeight: 600,
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border: `1px solid ${t.node.stroke}`,
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background: t.node.fill,
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color: t.node.text,
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} as const;
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return (
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<div style={{ height: "100%", width: "100%", display: "flex", flexDirection: "column", alignItems: "center", justifyContent: "center", gap: 14, padding: 20, borderRadius: 16, boxSizing: "border-box", background: t.node.fill }}>
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<span style={{ fontSize: 34 }}>🌐</span>
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<div data-canvas-no-zoom onMouseDown={(e) => e.stopPropagation()} style={{ display: "flex", gap: 10 }}>
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<input ref={fileRef} type="file" accept="image/*" style={{ display: "none" }} onChange={(e) => onPick(e.target.files?.[0])} />
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<button type="button" style={baseBtn} onClick={() => fileRef.current?.click()}>
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🖼 上传全景图
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</button>
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<button type="button" style={{ ...baseBtn, border: "none", background: t.toolbar.activeBg, color: t.toolbar.activeText }} onClick={() => ctx.openPanel()}>
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✨ AI 生成
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</button>
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</div>
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);
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}
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return <div ref={mountRef} data-canvas-no-zoom onMouseDown={(e) => e.stopPropagation()} onWheel={(e) => e.stopPropagation()} style={{ height: "100%", width: "100%", overflow: "hidden", borderRadius: 16, background: "#000" }} />;
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<span style={{ fontSize: 12, color: t.node.placeholder, textAlign: "center" }}>支持 2:1 等距柱状全景图</span>
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</div>
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);
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}
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function PanoramaContent({ ctx }: CanvasNodeContentProps) {
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const upstreamImage = ctx
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.getUpstream()
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.map((node) => node.metadata?.content)
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.find((content): content is string => typeof content === "string" && Boolean(content));
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const source = (typeof ctx.node.metadata?.content === "string" ? ctx.node.metadata.content : "") || upstreamImage || "";
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if (!source) return <PanoramaEmpty ctx={ctx} />;
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return <PanoramaViewer src={source} ctx={ctx} />;
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}
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export default definePlugin({
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id: "panorama",
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name: "3D 全景节点",
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version: "1.0.0",
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||||
description: "查看 360° 等距柱状全景图,可从上游图片节点取图",
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version: "1.1.0",
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description: "查看 360° 等距柱状全景图,支持上传与 AI 生成,可从上游图片节点取图",
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nodes: [
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{
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type: "panorama:viewer",
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title: "3D 全景",
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icon: "🌐",
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description: "360° 全景查看器",
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description: "360° 全景查看器(上传 / AI 生成)",
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defaultSize: { width: 480, height: 300 },
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defaultMetadata: {},
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minimapColor: "#0ea5e9",
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// 宿主自动提供「交互 ⇄ 移动」开关:默认移动(拖动节点),切到交互后可转全景视角
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interactionToggle: true,
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// 复用宿主内置生成面板(模型选择/设置/提示词库完全一致),生成结果写回本节点。
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// 前缀约束模型产出可用于球面贴图的 equirectangular 全景图。
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useBuiltinPanel: { mode: "image", promptPrefix: PANORAMA_SYSTEM_PROMPT, writeBackToSelf: true },
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// 作为上游被消费时,输出自身全景图,供下游节点引用
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resource: (node) => {
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const content = node.metadata?.content;
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return typeof content === "string" && content ? { kind: "image", url: content } : null;
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||||
},
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Content: PanoramaContent,
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||||
// 工具条始终提供「AI 生成」(打开下方内置面板);有图时额外提供「换图」
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||||
toolbar: (ctx) => {
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||||
const hasOwnContent = typeof ctx.node.metadata?.content === "string" && Boolean(ctx.node.metadata?.content);
|
||||
return [
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||||
{
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||||
id: "panorama-generate",
|
||||
title: "用 AI 生成全景图(打开下方面板)",
|
||||
label: "AI 生成",
|
||||
icon: "✨",
|
||||
onClick: () => ctx.openPanel(),
|
||||
},
|
||||
...(hasOwnContent
|
||||
? [
|
||||
{
|
||||
id: "panorama-reset",
|
||||
title: "清空当前全景图,重新上传",
|
||||
label: "换图",
|
||||
icon: "🔄",
|
||||
onClick: () => ctx.updateMetadata({ content: "" }),
|
||||
},
|
||||
]
|
||||
: []),
|
||||
];
|
||||
},
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user