feat(panorama): enhance 3D panorama node with AI generation support and unified interaction toggle

This commit is contained in:
HouYunFei
2026-07-16 13:21:25 +08:00
parent 2d2c7e3d5e
commit 3f179a607a
12 changed files with 547 additions and 120 deletions
+269 -86
View File
@@ -1,6 +1,8 @@
// 3D 全景节点:等距柱状(equirectangular)全景查看器。three.js 从 CDN 按需加载
import { definePlugin, useEffect, useRef } from "@infinite-canvas/plugin-sdk";
import type { CanvasNodeContentProps } from "@infinite-canvas/plugin-sdk";
// 3D 全景节点:等距柱状(equirectangular)360° 全景查看器。
// 三种取图方式:① 从上游图片节点自动取图 ② 本地上传 ③ AI 生成(复用宿主内置生成面板)。
// three.js 从 CDN 按需加载,不打进 bundle。AI 生成通过 useBuiltinPanel 声明,结果写回本节点。
import { definePlugin, useCallback, useEffect, useRef, useState } from "@infinite-canvas/plugin-sdk";
import type { CanvasNodeContentProps, CanvasNodeContext } from "@infinite-canvas/plugin-sdk";
// three 从 CDN 动态加载(env.d.ts 里声明为 any),不打进 bundle
let threePromise: Promise<any> | undefined;
@@ -9,120 +11,301 @@ function loadThree(): Promise<any> {
return threePromise;
}
function PanoramaContent({ ctx }: CanvasNodeContentProps) {
// AI 生成的固定前置提示词:约束模型产出可用于球面贴图的 equirectangular 全景图。
// 用户只需描述场景内容,这段会自动拼在前面,保证 2:1、无缝、无畸变文字等。
const PANORAMA_SYSTEM_PROMPT =
"A seamless 360-degree equirectangular panorama, 2:1 aspect ratio, full spherical VR photo, " +
"horizontally wrapping seamlessly at the left and right edges, no visible seam, no distortion artifacts, " +
"even horizon, no text, no watermark. Scene: ";
// ---------------------------------------------------------------------------
// 全景查看器:球体内壁贴等距柱状纹理,指针拖动转视角、滚轮缩放 fov。
// 自适应容器尺寸(ResizeObserver);超过 GPU 上限的大图先降采样,避免加载失败。
// ---------------------------------------------------------------------------
function PanoramaViewer({ src, ctx }: { src: string; ctx: CanvasNodeContext }) {
const mountRef = useRef<HTMLDivElement>(null);
const upstreamImage = ctx
.getUpstream()
.map((node) => node.metadata?.content)
.find(Boolean);
const source = ctx.node.metadata?.content || upstreamImage;
const [status, setStatus] = useState<"loading" | "ready" | "error">("loading");
useEffect(() => {
const mount = mountRef.current;
if (!mount || !source) return;
if (!mount || !src) return;
let disposed = false;
let cleanup = () => {};
let frame = 0;
let renderer: any = null;
let geometry: any = null;
let material: any = null;
let texture: any = null;
let resizeObserver: ResizeObserver | null = null;
let cleanupEvents = () => {};
loadThree().then((THREE: any) => {
if (disposed || !mountRef.current) return;
const width = mount.clientWidth || 400;
const height = mount.clientHeight || 300;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 100);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(width, height);
renderer.setPixelRatio(window.devicePixelRatio);
mount.appendChild(renderer.domElement);
setStatus("loading");
const geometry = new THREE.SphereGeometry(50, 60, 40);
geometry.scale(-1, 1, 1); // 翻转法线,从球心向内看
const texture = new THREE.TextureLoader().load(source);
texture.colorSpace = THREE.SRGBColorSpace;
const sphere = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({ map: texture }));
scene.add(sphere);
loadThree()
.then((THREE: any) => {
if (disposed || !mountRef.current) return;
let lon = 0;
let lat = 0;
let dragging = false;
let startX = 0;
let startY = 0;
let startLon = 0;
let startLat = 0;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(70, 1, 1, 1100);
const target = new THREE.Vector3();
const onDown = (event: PointerEvent) => {
dragging = true;
startX = event.clientX;
startY = event.clientY;
startLon = lon;
startLat = lat;
};
const onMove = (event: PointerEvent) => {
if (!dragging) return;
lon = startLon - (event.clientX - startX) * 0.2;
lat = Math.max(-85, Math.min(85, startLat + (event.clientY - startY) * 0.2));
};
const onUp = () => (dragging = false);
const canvas: HTMLCanvasElement = renderer.domElement;
canvas.style.cursor = "grab";
canvas.addEventListener("pointerdown", onDown);
window.addEventListener("pointermove", onMove);
window.addEventListener("pointerup", onUp);
renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: "high-performance" });
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
renderer.setClearColor(0x000000, 1);
const canvas: HTMLCanvasElement = renderer.domElement;
canvas.style.width = "100%";
canvas.style.height = "100%";
canvas.style.display = "block";
canvas.style.cursor = "grab";
mount.appendChild(canvas);
const maxTextureSide = Math.min(renderer.capabilities.maxTextureSize || 4096, 4096);
let frame = 0;
const animate = () => {
frame = requestAnimationFrame(animate);
if (!dragging) lon += 0.03; // 缓慢自转
const phi = THREE.MathUtils.degToRad(90 - lat);
const theta = THREE.MathUtils.degToRad(lon);
camera.lookAt(new THREE.Vector3(Math.sin(phi) * Math.cos(theta), Math.cos(phi), Math.sin(phi) * Math.sin(theta)));
renderer.render(scene, camera);
};
animate();
geometry = new THREE.SphereGeometry(500, 96, 64);
geometry.scale(-1, 1, 1); // 翻转法线,从球心向内看
material = new THREE.MeshBasicMaterial({ color: 0xffffff });
scene.add(new THREE.Mesh(geometry, material));
cleanup = () => {
cancelAnimationFrame(frame);
canvas.removeEventListener("pointerdown", onDown);
window.removeEventListener("pointermove", onMove);
window.removeEventListener("pointerup", onUp);
renderer.dispose();
geometry.dispose();
texture.dispose();
if (canvas.parentElement === mount) mount.removeChild(canvas);
};
});
// 视角状态
let lon = 0;
let lat = 0;
let fov = 70;
let dragging = false;
let startX = 0;
let startY = 0;
let startLon = 0;
let startLat = 0;
const onDown = (event: PointerEvent) => {
dragging = true;
startX = event.clientX;
startY = event.clientY;
startLon = lon;
startLat = lat;
canvas.style.cursor = "grabbing";
canvas.setPointerCapture?.(event.pointerId);
};
const onMove = (event: PointerEvent) => {
if (!dragging) return;
lon = startLon - (event.clientX - startX) * 0.12;
lat = Math.max(-84, Math.min(84, startLat + (event.clientY - startY) * 0.12));
};
const onUp = () => {
dragging = false;
canvas.style.cursor = "grab";
};
const onWheel = (event: WheelEvent) => {
event.preventDefault();
fov = Math.max(38, Math.min(86, fov + event.deltaY * 0.035));
};
canvas.addEventListener("pointerdown", onDown);
canvas.addEventListener("pointermove", onMove);
canvas.addEventListener("pointerup", onUp);
canvas.addEventListener("pointercancel", onUp);
canvas.addEventListener("wheel", onWheel, { passive: false });
cleanupEvents = () => {
canvas.removeEventListener("pointerdown", onDown);
canvas.removeEventListener("pointermove", onMove);
canvas.removeEventListener("pointerup", onUp);
canvas.removeEventListener("pointercancel", onUp);
canvas.removeEventListener("wheel", onWheel);
};
const resize = () => {
if (!renderer || !mountRef.current) return;
const width = Math.max(1, mountRef.current.clientWidth);
const height = Math.max(1, mountRef.current.clientHeight);
renderer.setSize(width, height, false);
camera.aspect = width / height;
camera.updateProjectionMatrix();
};
resizeObserver = new ResizeObserver(resize);
resizeObserver.observe(mount);
resize();
const render = () => {
if (disposed || !renderer) return;
if (!dragging) lon += 0.02; // 缓慢自转
camera.fov = fov;
camera.updateProjectionMatrix();
const phi = THREE.MathUtils.degToRad(90 - lat);
const theta = THREE.MathUtils.degToRad(lon);
target.set(500 * Math.sin(phi) * Math.cos(theta), 500 * Math.cos(phi), 500 * Math.sin(phi) * Math.sin(theta));
camera.lookAt(target);
renderer.render(scene, camera);
frame = requestAnimationFrame(render);
};
render();
// 载入纹理:大图降采样到 GPU 上限,避免超限导致黑屏/失败
const image = new Image();
image.crossOrigin = "anonymous";
image.onload = () => {
if (disposed || !material) return;
try {
const w = image.naturalWidth || image.width;
const h = image.naturalHeight || image.height;
const scale = Math.min(1, maxTextureSide / w, maxTextureSide / h);
let source: HTMLImageElement | HTMLCanvasElement = image;
if (scale < 1) {
const c = document.createElement("canvas");
c.width = Math.max(1, Math.round(w * scale));
c.height = Math.max(1, Math.round(h * scale));
c.getContext("2d")?.drawImage(image, 0, 0, c.width, c.height);
source = c;
}
texture = source instanceof HTMLCanvasElement ? new THREE.CanvasTexture(source) : new THREE.Texture(source);
texture.colorSpace = THREE.SRGBColorSpace;
texture.minFilter = THREE.LinearFilter;
texture.needsUpdate = true;
material.map = texture;
material.needsUpdate = true;
setStatus("ready");
} catch {
setStatus("error");
}
};
image.onerror = () => !disposed && setStatus("error");
image.src = src;
})
.catch(() => !disposed && setStatus("error"));
return () => {
disposed = true;
cleanup();
cleanupEvents();
resizeObserver?.disconnect();
if (frame) cancelAnimationFrame(frame);
texture?.dispose?.();
material?.dispose?.();
geometry?.dispose?.();
if (renderer) {
renderer.domElement?.remove?.();
renderer.dispose?.();
renderer.forceContextLoss?.();
}
};
}, [source]);
}, [src]);
if (!source) {
return (
<div style={{ height: "100%", width: "100%", display: "flex", flexDirection: "column", alignItems: "center", justifyContent: "center", gap: 8, color: ctx.theme.node.placeholder }}>
<span style={{ fontSize: 26 }}>🌐</span>
<span style={{ fontSize: 14 }}></span>
return (
<div style={{ position: "relative", height: "100%", width: "100%", overflow: "hidden", borderRadius: 16, background: "#000" }}>
<div ref={mountRef} data-canvas-no-zoom onMouseDown={(e) => e.stopPropagation()} onWheel={(e) => e.stopPropagation()} style={{ position: "absolute", inset: 0 }} />
{status !== "ready" ? (
<div style={{ position: "absolute", inset: 0, display: "grid", placeItems: "center", pointerEvents: "none", color: ctx.theme.node.placeholder, fontSize: 13, background: status === "error" ? "rgba(0,0,0,0.6)" : `linear-gradient(135deg, ${ctx.theme.node.fill}, #000)` }}>
{status === "error" ? "全景图读取失败,请换 2:1 的 JPG/PNG 全景图" : "正在加载全景…"}
</div>
) : null}
</div>
);
}
// ---------------------------------------------------------------------------
// 空态:两个明确按钮——「上传全景图」和「AI 生成」(打开下方内置生成面板)。
// 整块不可点,避免误触;拖动节点照常。
// ---------------------------------------------------------------------------
function PanoramaEmpty({ ctx }: { ctx: CanvasNodeContext }) {
const fileRef = useRef<HTMLInputElement>(null);
// 本地上传:读为 dataURL 写入自身 metadata.content
const onPick = useCallback(
(file: File | undefined) => {
if (!file) return;
const reader = new FileReader();
reader.onload = () => ctx.updateMetadata({ content: String(reader.result || "") });
reader.readAsDataURL(file);
},
[ctx],
);
const t = ctx.theme;
const baseBtn = {
display: "inline-flex",
alignItems: "center",
gap: 6,
cursor: "pointer",
borderRadius: 999,
padding: "9px 18px",
fontSize: 13,
fontWeight: 600,
border: `1px solid ${t.node.stroke}`,
background: t.node.fill,
color: t.node.text,
} as const;
return (
<div style={{ height: "100%", width: "100%", display: "flex", flexDirection: "column", alignItems: "center", justifyContent: "center", gap: 14, padding: 20, borderRadius: 16, boxSizing: "border-box", background: t.node.fill }}>
<span style={{ fontSize: 34 }}>🌐</span>
<div data-canvas-no-zoom onMouseDown={(e) => e.stopPropagation()} style={{ display: "flex", gap: 10 }}>
<input ref={fileRef} type="file" accept="image/*" style={{ display: "none" }} onChange={(e) => onPick(e.target.files?.[0])} />
<button type="button" style={baseBtn} onClick={() => fileRef.current?.click()}>
🖼
</button>
<button type="button" style={{ ...baseBtn, border: "none", background: t.toolbar.activeBg, color: t.toolbar.activeText }} onClick={() => ctx.openPanel()}>
AI
</button>
</div>
);
}
return <div ref={mountRef} data-canvas-no-zoom onMouseDown={(e) => e.stopPropagation()} onWheel={(e) => e.stopPropagation()} style={{ height: "100%", width: "100%", overflow: "hidden", borderRadius: 16, background: "#000" }} />;
<span style={{ fontSize: 12, color: t.node.placeholder, textAlign: "center" }}> 2:1 </span>
</div>
);
}
function PanoramaContent({ ctx }: CanvasNodeContentProps) {
const upstreamImage = ctx
.getUpstream()
.map((node) => node.metadata?.content)
.find((content): content is string => typeof content === "string" && Boolean(content));
const source = (typeof ctx.node.metadata?.content === "string" ? ctx.node.metadata.content : "") || upstreamImage || "";
if (!source) return <PanoramaEmpty ctx={ctx} />;
return <PanoramaViewer src={source} ctx={ctx} />;
}
export default definePlugin({
id: "panorama",
name: "3D 全景节点",
version: "1.0.0",
description: "查看 360° 等距柱状全景图,可从上游图片节点取图",
version: "1.1.0",
description: "查看 360° 等距柱状全景图,支持上传与 AI 生成,可从上游图片节点取图",
nodes: [
{
type: "panorama:viewer",
title: "3D 全景",
icon: "🌐",
description: "360° 全景查看器",
description: "360° 全景查看器(上传 / AI 生成)",
defaultSize: { width: 480, height: 300 },
defaultMetadata: {},
minimapColor: "#0ea5e9",
// 宿主自动提供「交互 ⇄ 移动」开关:默认移动(拖动节点),切到交互后可转全景视角
interactionToggle: true,
// 复用宿主内置生成面板(模型选择/设置/提示词库完全一致),生成结果写回本节点。
// 前缀约束模型产出可用于球面贴图的 equirectangular 全景图。
useBuiltinPanel: { mode: "image", promptPrefix: PANORAMA_SYSTEM_PROMPT, writeBackToSelf: true },
// 作为上游被消费时,输出自身全景图,供下游节点引用
resource: (node) => {
const content = node.metadata?.content;
return typeof content === "string" && content ? { kind: "image", url: content } : null;
},
Content: PanoramaContent,
// 工具条始终提供「AI 生成」(打开下方内置面板);有图时额外提供「换图」
toolbar: (ctx) => {
const hasOwnContent = typeof ctx.node.metadata?.content === "string" && Boolean(ctx.node.metadata?.content);
return [
{
id: "panorama-generate",
title: "用 AI 生成全景图(打开下方面板)",
label: "AI 生成",
icon: "✨",
onClick: () => ctx.openPanel(),
},
...(hasOwnContent
? [
{
id: "panorama-reset",
title: "清空当前全景图,重新上传",
label: "换图",
icon: "🔄",
onClick: () => ctx.updateMetadata({ content: "" }),
},
]
: []),
];
},
},
],
});