feat(logging): implement detailed logging for Codex operations and HTTP requests

This commit is contained in:
HouYunFei
2026-07-28 17:42:11 +08:00
parent b6e9954c0a
commit b3b02f75a9
13 changed files with 334 additions and 41 deletions
+13 -4
View File
@@ -7,7 +7,8 @@ export const DEFAULT_PORT = 17371;
export const CONFIG_DIR = path.join(os.homedir(), ".infinite-canvas");
export const CONFIG_FILE = path.join(CONFIG_DIR, "canvas-agent.json");
export const VERSION = readPackageVersion();
export const AGENT_PROMPT = "你正在帮助用户操作 Infinite Canvas 网站。切换网站页面用 site_navigate,可跳 / (首页)、/canvas (我的画布)、/canvas/:id (指定画布)、/image、/video、/prompts、/assets、/config。需要改动画布时优先使用已配置的 infinite-canvas MCP 工具:先 canvas_get_state 读取当前画布,再根据任务使用 canvas_create_text_node、canvas_generate_text、canvas_generate_image、canvas_generate_video、canvas_generate_audio、canvas_create_generation_flow、canvas_create_config_node、canvas_run_generation、canvas_update_node、canvas_connect_nodes 等通用工具;复杂批量改动再用 canvas_apply_ops,删除连线可用 delete_connections。本轮若有用户上传的图片附件,会同时给出 attachmentId;用户要求把附件放入画布或作为生成参考图时,必须先用 canvas_create_attachment_nodes 创建真实图片节点,再把返回的节点 ID 传给 canvas_create_generation_flow.referenceNodeIds,不要创建空图片占位节点。若当前不在画布页,画布工具会报错,需先用 site_navigate 打开画布。想了解或打开用户已有画布,用 canvas_list_projects 获取画布清单和 id,再用 site_navigate 跳 /canvas/:id 打开。生图工作台可用 workbench_image_get_config 看可选项、workbench_image_generate 填提示词并生成;视频创作台对应 workbench_video_get_config 与 workbench_video_generate;用 prompts_search 分页搜索提示词库;用 assets_list 查看「我的素材」、assets_add 新增文本或图片素材。需要生成内容时直接调用对应生成工具,不要绑定特定业务场景。不要模拟鼠标点击,不要要求用户手动复制 JSON。";
export const AGENT_PROMPT = fs.readFileSync(new URL("../agent-instructions.md", import.meta.url), "utf8");
const initializedWorkspaces = new Set<string>();
export type SiteWorkspaceConfig = { workspacePath: string; activeThreadId?: string; pinnedThreadIds?: string[] };
export type CanvasAgentConfig = { url: string; token: string; origins?: string[]; workspace?: SiteWorkspaceConfig };
@@ -31,12 +32,12 @@ export function ensureSiteWorkspace(config: CanvasAgentConfig) {
const current = config.workspace;
if (current?.workspacePath) {
const workspacePath = resolveWorkspacePath(current.workspacePath);
fs.mkdirSync(workspacePath, { recursive: true });
initializeWorkspace(workspacePath);
return { ...current, workspacePath };
}
const workspacePath = path.join(CONFIG_DIR, "codex-workspaces", "site");
config.workspace = { workspacePath };
fs.mkdirSync(workspacePath, { recursive: true });
initializeWorkspace(workspacePath);
saveConfig(config);
return { workspacePath };
}
@@ -46,11 +47,19 @@ export function updateSiteWorkspace(config: CanvasAgentConfig, patch: Partial<Si
const workspacePath = patch.workspacePath ? resolveWorkspacePath(patch.workspacePath) : current.workspacePath;
const next = { ...current, ...patch, workspacePath };
config.workspace = { workspacePath: next.workspacePath, activeThreadId: next.activeThreadId, pinnedThreadIds: next.pinnedThreadIds };
fs.mkdirSync(workspacePath, { recursive: true });
initializeWorkspace(workspacePath);
saveConfig(config);
return config.workspace;
}
function initializeWorkspace(workspacePath: string) {
if (initializedWorkspaces.has(workspacePath)) return;
fs.mkdirSync(workspacePath, { recursive: true });
const instructionsFile = path.join(workspacePath, "AGENTS.md");
if (!fs.existsSync(instructionsFile)) fs.writeFileSync(instructionsFile, AGENT_PROMPT);
initializedWorkspaces.add(workspacePath);
}
function resolveWorkspacePath(value: string) {
if (value === "~") return os.homedir();
if (value.startsWith("~/")) return path.join(os.homedir(), value.slice(2));