mirror of
https://github.com/basketikun/infinite-canvas.git
synced 2026-08-06 09:24:24 +08:00
fix(agent): unify live and historical conversation state
This commit is contained in:
@@ -10,7 +10,9 @@ import type { CanvasSnapshot } from "./types.js";
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type PendingRequest = { clientId: string; resolve: (value: unknown) => void; reject: (error: Error) => void };
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type TurnAttachment = { clientId: string; id: string; name: string; type: string; size: number; width: number; height: number; dataUrl: string };
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type ReplayEvent = { type: string; payload: Record<string, unknown> };
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export type CodexState = { busy: boolean; threadId: string; turnId: string };
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export const AGENT_PROTOCOL_VERSION = 3;
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const SITE_TOOLS = new Set<ToolName>([
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"site_navigate",
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@@ -30,8 +32,12 @@ export class CanvasSession {
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private clients = new Map<string, ServerResponse>();
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private clientFocusOrder = new Map<string, number>();
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private pending = new Map<string, PendingRequest>();
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private pendingApprovals = new Map<string, Record<string, unknown>>();
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private canvasStates = new Map<string, CanvasSnapshot>();
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private turnAttachments = new Map<string, TurnAttachment>();
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private codexReplayEvents = new Map<string, ReplayEvent>();
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private codexReplayActiveItems = new Set<string>();
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private codexMutationBusy = false;
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private activeClientId = "";
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private boundClientId = "";
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private focusSequence = 0;
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@@ -39,7 +45,7 @@ export class CanvasSession {
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/** 获取当前目标网页的画布状态。 */
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private get canvasState() {
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return this.canvasStates.get(this.targetClientId) || null;
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return this.clients.has(this.targetClientId) ? this.canvasStates.get(this.targetClientId) || null : null;
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}
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/** 获取当前 turn 绑定或最近激活的网页客户端。 */
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@@ -49,7 +55,7 @@ export class CanvasSession {
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/** 返回 Canvas Agent 当前连接状态。 */
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health() {
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return { ok: true, hasCanvas: Boolean(this.canvasState), clients: this.clients.size, codexBusy: this.codexState.busy };
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return { ok: true, protocolVersion: AGENT_PROTOCOL_VERSION, hasCanvas: Boolean(this.canvasState), clients: this.clients.size, codexBusy: this.codexState.busy };
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}
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/** 返回 Codex 是否正在执行任务。 */
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@@ -57,17 +63,84 @@ export class CanvasSession {
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return this.codexState.busy;
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}
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get codexThreadId() {
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return this.codexState.threadId;
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}
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/** 判断网页客户端是否仍连接到当前 Agent。 */
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hasClient(clientId: string) {
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return this.clients.has(clientId);
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}
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/** 原子取得 Codex 写操作权限,避免多个网页并发切换或修改会话。 */
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beginCodexMutation() {
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if (this.codexState.busy || this.codexMutationBusy) return false;
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this.codexMutationBusy = true;
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return true;
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}
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/** 释放 Codex 写操作权限。 */
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endCodexMutation() {
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this.codexMutationBusy = false;
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}
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/** 返回当前 Codex turn 的线程、turn 和发起网页。 */
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get codexEventScope() {
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return {
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threadId: this.codexState.threadId,
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turnId: this.codexState.busy ? this.codexState.turnId : "",
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sourceClientId: this.codexState.busy ? this.boundClientId : "",
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};
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}
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/** 返回刷新后仍需展示的 Codex 权限请求。 */
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get codexPendingApprovals() {
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return [...this.pendingApprovals.values()];
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}
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/** 跟踪需要跨页面重连恢复的 Codex 权限请求。 */
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trackCodexEvent(type: string, payload: Record<string, unknown>) {
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const requestId = String(payload.requestId || "");
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if (type === "codex_approval" && requestId) this.pendingApprovals.set(requestId, payload);
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if (type === "codex_approval_resolved" && requestId) this.pendingApprovals.delete(requestId);
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if (type === "agent_error") this.pendingApprovals.clear();
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}
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/** 更新并广播 Codex 运行状态。 */
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setCodexState(patch: Partial<CodexState>) {
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const next = { ...this.codexState, ...patch };
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const threadChanged = next.threadId !== this.codexState.threadId;
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const turnChanged = Boolean(this.codexState.turnId && next.turnId && next.turnId !== this.codexState.turnId);
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const nextTurnStarted = !this.codexState.busy && next.busy;
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if (threadChanged || turnChanged || nextTurnStarted) {
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this.codexReplayEvents.clear();
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this.codexReplayActiveItems.clear();
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}
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if (!next.busy) {
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if (this.boundClientId && !this.clients.has(this.boundClientId)) this.boundClientId = "";
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}
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if (next.busy === this.codexState.busy && next.threadId === this.codexState.threadId && next.turnId === this.codexState.turnId) return;
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this.codexState = next;
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logger.debug("Codex state changed", this.codexState);
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this.emitAll("codex_state", this.codexState);
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}
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/** 权威历史已覆盖指定 turn 后,清理其断线重放事件。 */
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acknowledgeCodexHistory(threadId: string, turnIds: string[]) {
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const acknowledged = new Set(turnIds.filter(Boolean));
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if (!threadId || !acknowledged.size) return;
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this.codexReplayEvents.forEach((event, key) => {
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const eventThreadId = String(event.payload.threadId || event.payload.thread_id || "");
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const eventTurnId = String(event.payload.turnId || event.payload.turn_id || "");
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if (eventThreadId === threadId && acknowledged.has(eventTurnId)) {
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this.codexReplayEvents.delete(key);
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this.codexReplayActiveItems.delete(key);
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}
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});
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}
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/** 建立网页与 Canvas Agent 之间的 SSE 连接。 */
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openEvents(url: URL, res: ServerResponse) {
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openEvents(url: URL, res: ServerResponse, activeThreadId = "") {
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const clientId = url.searchParams.get("clientId") || crypto.randomUUID();
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const statusOnly = url.searchParams.get("role") === "status";
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logger.info("SSE client connected", { clientId, statusOnly });
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@@ -80,7 +153,8 @@ export class CanvasSession {
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this.clientFocusOrder.set(clientId, ++this.focusSequence);
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}
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}
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sendEvent(res, "hello", { ok: true, clientId, codex: this.codexState });
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sendEvent(res, "hello", { ok: true, protocolVersion: AGENT_PROTOCOL_VERSION, clientId, workspace: { activeThreadId }, codex: this.codexState, pendingApprovals: this.codexPendingApprovals });
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if (!statusOnly && activeThreadId && this.codexState.threadId === activeThreadId) this.codexReplayEvents.forEach((event) => sendEvent(res, event.type, event.payload));
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const timer = setInterval(() => sendEvent(res, "ping", { time: Date.now() }), 15000);
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res.on("close", () => {
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clearInterval(timer);
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@@ -89,7 +163,6 @@ export class CanvasSession {
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this.clients.delete(clientId);
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this.clientFocusOrder.delete(clientId);
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this.canvasStates.delete(clientId);
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if (this.boundClientId === clientId) this.boundClientId = "";
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this.pending.forEach((item, requestId) => {
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if (item.clientId !== clientId) return;
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this.pending.delete(requestId);
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@@ -102,7 +175,7 @@ export class CanvasSession {
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/** 保存指定网页上报的最新画布快照。 */
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updateState(body: unknown, clientId?: string) {
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const targetClientId = clientId || this.activeClientId;
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if (!targetClientId) return;
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if (!targetClientId || !this.clients.has(targetClientId)) return;
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const state = { ...((body && typeof body === "object" && !Array.isArray(body) ? body : {}) as Record<string, unknown>), clientId: targetClientId } as CanvasSnapshot;
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this.canvasStates.set(targetClientId, state);
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logger.debug("Canvas state updated", { clientId: targetClientId, nodes: state.nodes?.length || 0, connections: state.connections?.length || 0 });
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@@ -182,7 +255,52 @@ export class CanvasSession {
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/** 向全部网页广播带线程归属的事件。 */
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emitThread(type: string, threadId: string, payload: Record<string, unknown> = {}) {
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this.emitAll(type, { ...payload, threadId });
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const data: Record<string, unknown> = { ...payload, threadId };
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const replayKey = codexReplayKey(type, data);
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const eventTurnId = String(data.turnId || data.turn_id || "");
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const currentScope = threadId === this.codexState.threadId && (!this.codexState.turnId || !eventTurnId || eventTurnId === this.codexState.turnId);
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if (this.codexState.busy && currentScope && replayKey) {
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const item = recordValue(data.item);
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const eventType = String(data.type || "");
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if (type === "agent_event" && item.id && (eventType === "item.started" || eventType === "item.updated")) this.codexReplayActiveItems.add(replayKey);
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if (type === "agent_event" && item.id && eventType === "item.completed") this.codexReplayActiveItems.delete(replayKey);
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if (type === "agent_event" && (eventType === "turn.completed" || eventType === "error")) this.clearReplayActiveTurn(threadId, eventTurnId);
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const replayData = this.replaySnapshot(replayKey, data);
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this.codexReplayEvents.set(replayKey, { type, payload: { ...replayData, replayed: true } });
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while (this.codexReplayEvents.size > 240) {
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const evictable = [...this.codexReplayEvents.keys()].find((key) => !this.codexReplayActiveItems.has(key));
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if (!evictable) break;
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this.codexReplayEvents.delete(evictable);
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}
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}
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this.emitAll(type, data);
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}
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/** 为断线重连保存完整的最新文本快照,实时连接仍只接收增量。 */
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private replaySnapshot(replayKey: string, data: Record<string, unknown>) {
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if (data.type !== "item.updated" && data.type !== "item.completed") return data;
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const item = recordValue(data.item);
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if (!item.id) return data;
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const previous = recordValue(recordValue(this.codexReplayEvents.get(replayKey)?.payload).item);
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const delta = String(item.delta || "");
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if (!delta) return data;
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const previousText = String(previous.text || "");
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const { delta: _delta, ...snapshotItem } = item;
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return { ...data, item: { ...previous, ...snapshotItem, text: `${previousText}${delta}` } };
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}
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private clearReplayActiveTurn(threadId: string, turnId: string) {
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const prefix = `item:${turnId}:`;
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this.codexReplayActiveItems.forEach((key) => {
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if (key.startsWith(prefix)) this.codexReplayActiveItems.delete(key);
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});
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if (!turnId) return;
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this.codexReplayActiveItems.forEach((key) => {
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const event = this.codexReplayEvents.get(key);
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const eventThreadId = String(event?.payload.threadId || event?.payload.thread_id || "");
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const eventTurnId = String(event?.payload.turnId || event?.payload.turn_id || "");
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if (eventThreadId === threadId && eventTurnId === turnId) this.codexReplayActiveItems.delete(key);
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});
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}
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/** 校验工具参数并将调用分派到当前目标网页。 */
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@@ -253,6 +371,31 @@ export class CanvasSession {
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}
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}
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/** 为运行中 turn 的可重放事件生成稳定键。 */
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function codexReplayKey(type: string, payload: Record<string, unknown>) {
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const turnId = String(payload.turnId || payload.turn_id || "");
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if (type === "chat_message") {
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const message = recordValue(payload.message);
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const clientMessageId = String(message.clientMessageId || "");
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if (clientMessageId) return `chat:${clientMessageId}`;
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const messageId = String(message.itemId || message.id || "");
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return messageId ? `chat:${turnId}:${messageId}` : "";
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}
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if (type === "agent_error") return `error:${turnId}`;
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if (type !== "agent_event") return "";
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const item = recordValue(payload.item);
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if (item.id) return `item:${turnId}:${String(item.id)}`;
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const eventType = String(payload.type || "");
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if (eventType === "plan.updated") return `plan:${turnId}`;
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if (eventType === "usage.updated") return `usage:${turnId}`;
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if (eventType === "turn.completed" || eventType === "error") return `${eventType}:${turnId}`;
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return "";
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}
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function recordValue(value: unknown) {
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return value && typeof value === "object" && !Array.isArray(value) ? value as Record<string, unknown> : {};
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}
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/** 向 SSE 连接写入一个事件。 */
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function sendEvent(res: ServerResponse, type: string, payload: unknown) {
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res.write(`event: ${type}\ndata: ${JSON.stringify(payload)}\n\n`);
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