mirror of
https://github.com/basketikun/infinite-canvas.git
synced 2026-08-06 01:14:36 +08:00
408 lines
21 KiB
TypeScript
408 lines
21 KiB
TypeScript
import crypto from "node:crypto";
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import type { ServerResponse } from "node:http";
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import type { AgentAttachment } from "../agent/types.js";
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import { logger } from "../utils/logger.js";
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import { buildCanvasToolRequest, fitAttachmentNodeSize } from "./operations.js";
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import type { ToolName } from "./schemas.js";
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import { compactCanvasState, compactNode, isToolName, nextCanvasX, parseToolInput } from "./tools.js";
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import type { CanvasSnapshot } from "./types.js";
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type PendingRequest = { clientId: string; resolve: (value: unknown) => void; reject: (error: Error) => void };
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type TurnAttachment = { clientId: string; id: string; name: string; type: string; size: number; width: number; height: number; dataUrl: string };
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type ReplayEvent = { type: string; payload: Record<string, unknown> };
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export type CodexState = { busy: boolean; threadId: string; turnId: string };
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export const AGENT_PROTOCOL_VERSION = 4;
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const SITE_TOOLS = new Set<ToolName>([
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"site_navigate",
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"canvas_list_projects",
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"workbench_image_get_config",
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"workbench_image_generate",
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"workbench_video_get_config",
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"workbench_video_generate",
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"prompts_search",
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"assets_list",
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"assets_add",
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"generation_get_status",
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]);
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/** 管理网页画布连接、状态、附件和工具请求。 */
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export class CanvasSession {
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private clients = new Map<string, ServerResponse>();
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private clientFocusOrder = new Map<string, number>();
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private pending = new Map<string, PendingRequest>();
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private pendingApprovals = new Map<string, Record<string, unknown>>();
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private canvasStates = new Map<string, CanvasSnapshot>();
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private turnAttachments = new Map<string, TurnAttachment>();
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private codexReplayEvents = new Map<string, ReplayEvent>();
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private codexReplayActiveItems = new Set<string>();
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private codexMutationBusy = false;
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private activeClientId = "";
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private boundClientId = "";
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private focusSequence = 0;
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private codexState: CodexState = { busy: false, threadId: "", turnId: "" };
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/** 获取当前目标网页的画布状态。 */
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private get canvasState() {
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return this.clients.has(this.targetClientId) ? this.canvasStates.get(this.targetClientId) || null : null;
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}
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/** 获取当前 turn 绑定或最近激活的网页客户端。 */
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private get targetClientId() {
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return this.boundClientId || this.activeClientId;
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}
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/** 返回 Canvas Agent 当前连接状态。 */
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health() {
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return { ok: true, protocolVersion: AGENT_PROTOCOL_VERSION, hasCanvas: Boolean(this.canvasState), clients: this.clients.size, codexBusy: this.codexState.busy };
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}
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/** 返回 Codex 是否正在执行任务。 */
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get codexBusy() {
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return this.codexState.busy;
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}
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get codexThreadId() {
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return this.codexState.threadId;
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}
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/** 判断网页客户端是否仍连接到当前 Agent。 */
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hasClient(clientId: string) {
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return this.clients.has(clientId);
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}
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/** 原子取得 Codex 写操作权限,避免多个网页并发切换或修改会话。 */
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beginCodexMutation() {
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if (this.codexState.busy || this.codexMutationBusy) return false;
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this.codexMutationBusy = true;
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return true;
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}
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/** 释放 Codex 写操作权限。 */
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endCodexMutation() {
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this.codexMutationBusy = false;
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}
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/** 返回当前 Codex turn 的线程、turn 和发起网页。 */
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get codexEventScope() {
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return {
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threadId: this.codexState.threadId,
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turnId: this.codexState.busy ? this.codexState.turnId : "",
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sourceClientId: this.codexState.busy ? this.boundClientId : "",
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};
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}
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/** 返回刷新后仍需展示的 Codex 权限请求。 */
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get codexPendingApprovals() {
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return [...this.pendingApprovals.values()];
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}
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/** 跟踪需要跨页面重连恢复的 Codex 权限请求。 */
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trackCodexEvent(type: string, payload: Record<string, unknown>) {
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const requestId = String(payload.requestId || "");
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if (type === "codex_approval" && requestId) this.pendingApprovals.set(requestId, payload);
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if (type === "codex_approval_resolved" && requestId) this.pendingApprovals.delete(requestId);
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if (type === "agent_error") this.pendingApprovals.clear();
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}
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/** 更新并广播 Codex 运行状态。 */
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setCodexState(patch: Partial<CodexState>) {
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const next = { ...this.codexState, ...patch };
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const threadChanged = next.threadId !== this.codexState.threadId;
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const turnChanged = Boolean(this.codexState.turnId && next.turnId && next.turnId !== this.codexState.turnId);
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const nextTurnStarted = !this.codexState.busy && next.busy;
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if (threadChanged || turnChanged || nextTurnStarted) {
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this.codexReplayEvents.clear();
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this.codexReplayActiveItems.clear();
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}
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if (!next.busy) {
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if (this.boundClientId && !this.clients.has(this.boundClientId)) this.boundClientId = "";
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}
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if (next.busy === this.codexState.busy && next.threadId === this.codexState.threadId && next.turnId === this.codexState.turnId) return;
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this.codexState = next;
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logger.debug("Codex state changed", this.codexState);
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this.emitAll("codex_state", this.codexState);
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}
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/** 权威历史已覆盖指定 turn 后,清理其断线重放事件。 */
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acknowledgeCodexHistory(threadId: string, turnIds: string[]) {
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const acknowledged = new Set(turnIds.filter(Boolean));
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if (!threadId || !acknowledged.size) return;
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this.codexReplayEvents.forEach((event, key) => {
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const eventThreadId = String(event.payload.threadId || event.payload.thread_id || "");
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const eventTurnId = String(event.payload.turnId || event.payload.turn_id || "");
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if (eventThreadId === threadId && acknowledged.has(eventTurnId)) {
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this.codexReplayEvents.delete(key);
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this.codexReplayActiveItems.delete(key);
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}
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});
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}
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/** 建立网页与 Canvas Agent 之间的 SSE 连接。 */
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openEvents(url: URL, res: ServerResponse, activeThreadId = "") {
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const clientId = url.searchParams.get("clientId") || crypto.randomUUID();
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const statusOnly = url.searchParams.get("role") === "status";
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logger.info("SSE client connected", { clientId, statusOnly });
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res.writeHead(200, { "Content-Type": "text/event-stream", "Cache-Control": "no-cache", Connection: "keep-alive" });
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if (!statusOnly) {
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this.clients.set(clientId, res);
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if (!this.clientFocusOrder.has(clientId)) this.clientFocusOrder.set(clientId, 0);
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if (!this.activeClientId) {
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this.activeClientId = clientId;
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this.clientFocusOrder.set(clientId, ++this.focusSequence);
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}
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}
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sendEvent(res, "hello", { ok: true, protocolVersion: AGENT_PROTOCOL_VERSION, clientId, workspace: { activeThreadId }, codex: this.codexState, pendingApprovals: this.codexPendingApprovals });
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if (!statusOnly && activeThreadId && this.codexState.threadId === activeThreadId) this.codexReplayEvents.forEach((event) => sendEvent(res, event.type, event.payload));
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const timer = setInterval(() => sendEvent(res, "ping", { time: Date.now() }), 15000);
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res.on("close", () => {
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clearInterval(timer);
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logger.info("SSE client disconnected", { clientId, statusOnly });
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if (statusOnly || this.clients.get(clientId) !== res) return;
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this.clients.delete(clientId);
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this.clientFocusOrder.delete(clientId);
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this.canvasStates.delete(clientId);
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this.pending.forEach((item, requestId) => {
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if (item.clientId !== clientId) return;
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this.pending.delete(requestId);
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item.reject(new Error("请求页面已断开"));
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});
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if (this.activeClientId === clientId) this.activeClientId = [...this.clients.keys()].sort((a, b) => (this.clientFocusOrder.get(b) || 0) - (this.clientFocusOrder.get(a) || 0))[0] || "";
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});
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}
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/** 保存指定网页上报的最新画布快照。 */
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updateState(body: unknown, clientId?: string) {
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const targetClientId = clientId || this.activeClientId;
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if (!targetClientId || !this.clients.has(targetClientId)) return;
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const state = { ...((body && typeof body === "object" && !Array.isArray(body) ? body : {}) as Record<string, unknown>), clientId: targetClientId } as CanvasSnapshot;
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this.canvasStates.set(targetClientId, state);
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logger.debug("Canvas state updated", { clientId: targetClientId, nodes: state.nodes?.length || 0, connections: state.connections?.length || 0 });
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}
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/** 将指定网页设为最近激活的工具目标。 */
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activateClient(clientId: string) {
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if (!this.clients.has(clientId)) throw new Error("当前网页未连接");
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this.activeClientId = clientId;
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this.clientFocusOrder.set(clientId, ++this.focusSequence);
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logger.debug("Canvas client activated", { clientId });
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}
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/** 将当前 Agent turn 固定绑定到指定网页。 */
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bindClient(clientId: string) {
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if (!this.clients.has(clientId)) throw new Error("当前网页未连接");
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this.boundClientId = clientId;
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logger.debug("Canvas client bound to turn", { clientId });
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}
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/** 解除当前 Agent turn 的网页绑定。 */
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releaseClient(clientId: string) {
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if (this.boundClientId === clientId) this.boundClientId = "";
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logger.debug("Canvas client released from turn", { clientId });
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}
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/** 保存当前 turn 可用的图片附件并返回安全引用。 */
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setTurnAttachments(clientId: string, attachments: AgentAttachment[]) {
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this.turnAttachments.clear();
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return attachments.flatMap((item, index) => {
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if (!item.dataUrl?.startsWith("data:image/")) return [];
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const id = item.id?.trim() || `attachment-${crypto.randomUUID()}`;
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const attachment: TurnAttachment = {
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clientId,
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id,
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name: item.name?.trim() || `图片 ${index + 1}`,
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type: item.type?.startsWith("image/") ? item.type : item.dataUrl.match(/^data:([^;]+)/)?.[1] || "image/png",
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size: positiveNumber(item.size, 0),
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width: positiveNumber(item.width, 1024),
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height: positiveNumber(item.height, 1024),
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dataUrl: item.dataUrl,
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};
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this.turnAttachments.set(id, attachment);
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return [{ id, name: attachment.name, type: attachment.type, size: attachment.size, width: attachment.width, height: attachment.height }];
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});
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}
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/** 清理指定网页或全部 turn 附件。 */
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clearTurnAttachments(clientId?: string) {
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this.turnAttachments.forEach((item, id) => {
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if (!clientId || item.clientId === clientId) this.turnAttachments.delete(id);
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});
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}
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/** 获取属于指定网页 turn 的图片附件。 */
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getTurnAttachment(clientId: string, attachmentId: string) {
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const attachment = this.turnAttachments.get(attachmentId);
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if (!attachment) throw new Error(`找不到本轮图片附件:${attachmentId}`);
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if (attachment.clientId !== clientId) throw new Error("图片附件不属于当前 turn 的发起标签页");
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return attachment;
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}
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/** 接收网页返回的工具调用结果。 */
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resolveResult(clientId: string, body: { requestId?: string; error?: string; result?: unknown }) {
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const item = body.requestId ? this.pending.get(body.requestId) : null;
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if (!item || !body.requestId || item.clientId !== clientId) return false;
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this.pending.delete(body.requestId);
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logger.debug("Canvas tool result received", { clientId, requestId: body.requestId, error: body.error, result: body.result });
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body.error ? item.reject(new Error(body.error)) : item.resolve(body.result);
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return true;
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}
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/** 向全部已连接网页广播事件。 */
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emitAll(type: string, payload: unknown) {
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this.clients.forEach((client) => sendEvent(client, type, payload));
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}
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/** 向全部网页广播带线程归属的事件。 */
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emitThread(type: string, threadId: string, payload: Record<string, unknown> = {}) {
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const data: Record<string, unknown> = { ...payload, threadId };
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const replayKey = codexReplayKey(type, data);
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const eventTurnId = String(data.turnId || data.turn_id || "");
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const currentScope = threadId === this.codexState.threadId && (!this.codexState.turnId || !eventTurnId || eventTurnId === this.codexState.turnId);
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if (this.codexState.busy && currentScope && replayKey) {
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const item = recordValue(data.item);
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const eventType = String(data.type || "");
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if (type === "agent_event" && item.id && (eventType === "item.started" || eventType === "item.updated")) this.codexReplayActiveItems.add(replayKey);
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if (type === "agent_event" && item.id && eventType === "item.completed") this.codexReplayActiveItems.delete(replayKey);
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if (type === "agent_event" && (eventType === "turn.completed" || eventType === "error")) this.clearReplayActiveTurn(threadId, eventTurnId);
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const replayData = this.replaySnapshot(replayKey, data);
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this.codexReplayEvents.set(replayKey, { type, payload: { ...replayData, replayed: true } });
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while (this.codexReplayEvents.size > 240) {
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const evictable = [...this.codexReplayEvents.keys()].find((key) => !this.codexReplayActiveItems.has(key));
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if (!evictable) break;
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this.codexReplayEvents.delete(evictable);
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}
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}
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this.emitAll(type, data);
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}
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/** 为断线重连保存完整的最新文本快照,实时连接仍只接收增量。 */
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private replaySnapshot(replayKey: string, data: Record<string, unknown>) {
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if (data.type !== "item.updated" && data.type !== "item.completed") return data;
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const item = recordValue(data.item);
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if (!item.id) return data;
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const previous = recordValue(recordValue(this.codexReplayEvents.get(replayKey)?.payload).item);
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const delta = String(item.delta || "");
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if (!delta) return data;
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const previousText = String(previous.text || "");
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const { delta: _delta, ...snapshotItem } = item;
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return { ...data, item: { ...previous, ...snapshotItem, text: `${previousText}${delta}` } };
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}
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private clearReplayActiveTurn(threadId: string, turnId: string) {
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const prefix = `item:${turnId}:`;
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this.codexReplayActiveItems.forEach((key) => {
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if (key.startsWith(prefix)) this.codexReplayActiveItems.delete(key);
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});
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if (!turnId) return;
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this.codexReplayActiveItems.forEach((key) => {
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const event = this.codexReplayEvents.get(key);
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const eventThreadId = String(event?.payload.threadId || event?.payload.thread_id || "");
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const eventTurnId = String(event?.payload.turnId || event?.payload.turn_id || "");
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if (eventThreadId === threadId && eventTurnId === turnId) this.codexReplayActiveItems.delete(key);
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});
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}
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/** 校验工具参数并将调用分派到当前目标网页。 */
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async callTool(name: unknown, rawInput: unknown) {
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if (!isToolName(name)) throw new Error(`未知工具:${String(name)}`);
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logger.info("MCP tool called", { name, input: rawInput, targetClientId: this.targetClientId });
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const input = parseToolInput(name, rawInput) as Record<string, unknown>;
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if (SITE_TOOLS.has(name)) {
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if (!this.clients.size) throw new Error("当前没有已连接网页");
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return await this.requestCanvasTool(name, input);
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}
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const readTool = ["canvas_get_state", "canvas_get_selection", "canvas_export_snapshot"].includes(name);
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if (readTool && (!this.clients.size || !this.canvasState)) throw new Error("当前没有已连接画布");
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if (name === "canvas_get_state" || name === "canvas_export_snapshot") return compactCanvasState(this.canvasState);
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if (name === "canvas_get_selection") {
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const ids = new Set(this.canvasState?.selectedNodeIds || []);
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return { nodes: (this.canvasState?.nodes || []).filter((node) => ids.has(node.id)).map(compactNode) };
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}
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if (name === "canvas_create_attachment_nodes") return await this.createAttachmentNodes(input as { attachmentIds: string[]; x?: number; y?: number; gap?: number; direction?: "row" | "column" });
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if (!this.clients.size) throw new Error("当前没有已连接画布");
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const request = buildCanvasToolRequest(name, input, this.canvasState);
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return await this.requestCanvasTool(request.name, request.input);
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}
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/** 将当前 turn 的附件转换为画布图片节点。 */
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private async createAttachmentNodes(input: { attachmentIds: string[]; x?: number; y?: number; gap?: number; direction?: "row" | "column" }) {
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const clientId = this.targetClientId;
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if (!this.clients.has(clientId)) throw new Error("当前没有已连接画布");
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const attachments = input.attachmentIds.map((id) => this.getTurnAttachment(clientId, id));
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const x = Number(input.x ?? nextCanvasX(this.canvasState));
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const y = Number(input.y ?? 0);
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const gap = Number(input.gap ?? 40);
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const direction = input.direction || "row";
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let offset = 0;
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const nodes = attachments.map((attachment) => {
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const size = fitAttachmentNodeSize(attachment.width, attachment.height);
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const node = {
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id: `image-${crypto.randomUUID()}`,
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attachmentId: attachment.id,
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title: attachment.name,
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position: { x: direction === "row" ? x + offset : x, y: direction === "column" ? y + offset : y },
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width: size.width,
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height: size.height,
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};
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offset += (direction === "row" ? size.width : size.height) + gap;
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return node;
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});
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await this.requestCanvasTool("canvas_create_attachment_nodes", { nodes });
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return { nodes: nodes.map(({ id, attachmentId, title }) => ({ id, attachmentId, title })) };
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}
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/** 向目标网页发送工具请求并等待调用结果。 */
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private async requestCanvasTool(name: ToolName, input: Record<string, unknown>) {
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const requestId = crypto.randomUUID();
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const clientId = this.targetClientId;
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const client = this.clients.get(clientId);
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if (!client) throw new Error("当前没有已连接画布");
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sendEvent(client, "tool_call", { requestId, name, input });
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logger.debug("Canvas tool request sent", { requestId, name, input, clientId });
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return await new Promise((resolve, reject) => {
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const timer = setTimeout(() => {
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this.pending.delete(requestId);
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logger.warn("Canvas tool request timed out", { requestId, name, clientId });
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reject(new Error("画布操作超时"));
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}, 30000);
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this.pending.set(requestId, { clientId, resolve: (value) => (clearTimeout(timer), resolve(value)), reject: (error) => (clearTimeout(timer), reject(error)) });
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});
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|
}
|
|
}
|
|
|
|
/** 为运行中 turn 的可重放事件生成稳定键。 */
|
|
function codexReplayKey(type: string, payload: Record<string, unknown>) {
|
|
const turnId = String(payload.turnId || payload.turn_id || "");
|
|
if (type === "chat_message") {
|
|
const message = recordValue(payload.message);
|
|
const clientMessageId = String(message.clientMessageId || "");
|
|
if (clientMessageId) return `chat:${clientMessageId}`;
|
|
const messageId = String(message.itemId || message.id || "");
|
|
return messageId ? `chat:${turnId}:${messageId}` : "";
|
|
}
|
|
if (type === "agent_error") return `error:${turnId}`;
|
|
if (type !== "agent_event") return "";
|
|
const item = recordValue(payload.item);
|
|
if (item.id) return `item:${turnId}:${String(item.id)}`;
|
|
const eventType = String(payload.type || "");
|
|
if (eventType === "plan.updated") return `plan:${turnId}`;
|
|
if (eventType === "usage.updated") return `usage:${turnId}`;
|
|
if (eventType === "turn.completed" || eventType === "error") return `${eventType}:${turnId}`;
|
|
return "";
|
|
}
|
|
|
|
function recordValue(value: unknown) {
|
|
return value && typeof value === "object" && !Array.isArray(value) ? value as Record<string, unknown> : {};
|
|
}
|
|
|
|
/** 向 SSE 连接写入一个事件。 */
|
|
function sendEvent(res: ServerResponse, type: string, payload: unknown) {
|
|
res.write(`event: ${type}\ndata: ${JSON.stringify(payload)}\n\n`);
|
|
}
|
|
/** 将未知数值转换为正数,否则使用默认值。 */
|
|
function positiveNumber(value: unknown, fallback: number) {
|
|
const number = Number(value);
|
|
return Number.isFinite(number) && number > 0 ? number : fallback;
|
|
}
|