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https://github.com/basketikun/infinite-canvas.git
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27 lines
1.2 KiB
TypeScript
27 lines
1.2 KiB
TypeScript
import { toolInputSchemas, toolNames, type ToolName } from "./schemas.js";
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import type { CanvasNode, CanvasSnapshot } from "./types.js";
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export function isToolName(name: unknown): name is ToolName {
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return typeof name === "string" && toolNames.includes(name as ToolName);
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}
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export function parseToolInput(name: ToolName, input: unknown) {
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return toolInputSchemas[name].parse(input ?? {});
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}
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export function compactCanvasState(state: CanvasSnapshot | null) {
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if (!state) throw new Error("当前没有已连接画布");
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return { ...state, nodes: (state.nodes || []).map(compactNode) };
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}
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export function compactNode(node: CanvasNode) {
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const metadata = { ...(node.metadata || {}) };
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if (typeof metadata.content === "string" && metadata.content.length > 240) metadata.content = `${metadata.content.slice(0, 120)}...`;
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return { id: node.id, type: node.type, title: node.title, position: node.position, width: node.width, height: node.height, metadata };
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}
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export function nextCanvasX(state: CanvasSnapshot | null) {
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const nodes = state?.nodes || [];
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return nodes.length ? Math.max(...nodes.map((node) => node.position.x + node.width)) + 80 : 0;
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}
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