From 6bf24434f7730ad169077756cf9c7cd7bd675fc6 Mon Sep 17 00:00:00 2001 From: Emil Kowalski <36730035+emilkowalski@users.noreply.github.com> Date: Wed, 15 Jul 2026 17:51:34 +0300 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5bf92e4..6e5c84b 100644 --- a/README.md +++ b/README.md @@ -44,7 +44,7 @@ This is your shortcut to great interfaces. A shortcut to stand out in a sea of s - **[emil-design-eng](./skills/emil-design-eng/SKILL.md)** — The main skill that consists of mostly animation, but also some design advice. - **[review-animations](./skills/review-animations/SKILL.md)** — Review your animations in a strict way, based on my rules. - **[improve-animations](./skills/improve-animations/SKILL.md)** — Audit all the animations in your codebase and get prioritized, self-contained plans that any agent can execute. -- **[find-animation-opportunities](./skills/find-animation-opportunities/SKILL.md)** — Search your UI for places that would genuinely benefit from motion — and get told what *not* to animate, too. +- **[find-animation-opportunities](./skills/find-animation-opportunities/SKILL.md)** — Search your UI for places that would genuinely benefit from motion, while also telling you what not to animate. - **[animation-vocabulary](./skills/animation-vocabulary/SKILL.md)** — Get better animations from an AI by telling it exactly what you want by using the right words. - **[apple-design](./skills/apple-design/SKILL.md)** — Apple's principles for interface design and fluid motion, distilled from their WWDC design talks and translated for the web.