diff --git a/README.md b/README.md index 05318fc..aab0c01 100644 --- a/README.md +++ b/README.md @@ -35,5 +35,5 @@ This is your shortcut to great interfaces. A shortcut to stand out in a sea of s - **[emil-design-eng](./skills/emil-design-eng/SKILL.md)** — The main skill that consinsts of mostly animation, but also some design advice. - **[review-animations](./skills/review-animations/SKILL.md)** — Review your animations in a strict way, based on my rules. -- **[apple-design](./skills/apple-design/SKILL.md)** — Apple's principles for fluid, physical interfaces, distilled from their WWDC design talks and translated for the web. +- **[apple-motion-design](./skills/apple-motion-design/SKILL.md)** — Apple's principles for fluid, physical motion and interaction, distilled from their WWDC design talks and translated for the web. - More coming very soon. diff --git a/skills/apple-design/SKILL.md b/skills/apple-motion-design/SKILL.md similarity index 97% rename from skills/apple-design/SKILL.md rename to skills/apple-motion-design/SKILL.md index b1306c5..0bbb615 100644 --- a/skills/apple-design/SKILL.md +++ b/skills/apple-motion-design/SKILL.md @@ -1,9 +1,9 @@ --- -name: apple-design -description: Apple's principles for fluid, physical interfaces — distilled from WWDC talks (Designing Fluid Interfaces, Essential Design Principles, The Qualities of Great Design, Advanced Animations with UIKit, and Apple's motion/materials guidance) and translated for building web UIs. Covers direct manipulation, interruptible spring motion, velocity handoff, momentum projection, spatial consistency, materials/depth, multimodal feedback, and reduced-motion. +name: apple-motion-design +description: Apple's principles for fluid, physical motion and interaction — distilled from WWDC talks (Designing Fluid Interfaces, Essential Design Principles, The Qualities of Great Design, Advanced Animations with UIKit, and Apple's motion/materials guidance) and translated for building web UIs. Covers direct manipulation, interruptible spring motion, velocity handoff, momentum projection, spatial consistency, materials/depth, multimodal feedback, and reduced-motion. --- -# Apple Design +# Apple Motion Design How Apple builds interfaces that stop feeling like a computer and start feeling like an extension of you. This knowledge comes from Apple's WWDC design talks — chiefly *Designing Fluid Interfaces* (WWDC 2018) — distilled and translated into the web platform (CSS, Pointer Events, `requestAnimationFrame`, spring libraries like Motion/Framer Motion).