diff --git a/README.md b/README.md index 7477fbb..a767407 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,11 @@ Knowing whether you made a right choice when it comes to animations, or design i They are based on my years of experience working at companies like Vercel and Linear. -If you want to dive even deeper into design engineering and how AI can help, you can checkout my animation course: +All the skills here are a side-effect of domain-expertise. AI doesn’t replace such expertise, it amplifies what you can get out of it and makes you way better relative to others. + +So learn to code, design, or develop expertise in any other field. It’s extremely valuable. + +You’ll build animation expertise here: [Check out animations.dev](http://animations.dev/) @@ -35,5 +39,6 @@ This is your shortcut to great interfaces. A shortcut to stand out in a sea of s - **[emil-design-eng](./skills/emil-design-eng/SKILL.md)** — The main skill that consinsts of mostly animation, but also some design advice. - **[review-animations](./skills/review-animations/SKILL.md)** — Review your animations in a strict way, based on my rules. -- **[apple-design](./skills/apple-design/SKILL.md)** — Apple's principles for interface design and fluid, physical motion, distilled from their WWDC design talks and translated for the web. -- More coming very soon. +- **[animation-vocabulary](./skills/animation-vocabulary/SKILL.md)** — Get better animations from an AI by telling it exactly what you want by using the right words. +- **[apple-design](./skills/apple-design/SKILL.md)** — Apple's principles for interface design and fluid motion, distilled from their WWDC design talks and translated for the web. +