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Add apple motion design skill
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@@ -35,5 +35,5 @@ This is your shortcut to great interfaces. A shortcut to stand out in a sea of s
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- **[emil-design-eng](./skills/emil-design-eng/SKILL.md)** — The main skill that consinsts of mostly animation, but also some design advice.
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- **[review-animations](./skills/review-animations/SKILL.md)** — Review your animations in a strict way, based on my rules.
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- **[apple-design](./skills/apple-design/SKILL.md)** — Apple's principles for fluid, physical interfaces, distilled from their WWDC design talks and translated for the web.
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- **[apple-motion-design](./skills/apple-motion-design/SKILL.md)** — Apple's principles for fluid, physical motion and interaction, distilled from their WWDC design talks and translated for the web.
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- More coming very soon.
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---
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name: apple-design
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description: Apple's principles for fluid, physical interfaces — distilled from WWDC talks (Designing Fluid Interfaces, Essential Design Principles, The Qualities of Great Design, Advanced Animations with UIKit, and Apple's motion/materials guidance) and translated for building web UIs. Covers direct manipulation, interruptible spring motion, velocity handoff, momentum projection, spatial consistency, materials/depth, multimodal feedback, and reduced-motion.
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name: apple-motion-design
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description: Apple's principles for fluid, physical motion and interaction — distilled from WWDC talks (Designing Fluid Interfaces, Essential Design Principles, The Qualities of Great Design, Advanced Animations with UIKit, and Apple's motion/materials guidance) and translated for building web UIs. Covers direct manipulation, interruptible spring motion, velocity handoff, momentum projection, spatial consistency, materials/depth, multimodal feedback, and reduced-motion.
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---
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# Apple Design
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# Apple Motion Design
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How Apple builds interfaces that stop feeling like a computer and start feeling like an extension of you. This knowledge comes from Apple's WWDC design talks — chiefly *Designing Fluid Interfaces* (WWDC 2018) — distilled and translated into the web platform (CSS, Pointer Events, `requestAnimationFrame`, spring libraries like Motion/Framer Motion).
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